Planks Old — Old Damaged Worn Damaged Worn Wood — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Planks Old — Old Damaged Worn Damaged Worn Wood — PBR seamless 3D texture

IDold-planks-02-planks-old-damaged-worn-wood-wall
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality PBR 3D texture presents an authentic representation of old planks 02 showcasing weathered and worn wood with visible signs of damage and age. The base material is natural wood characterized by fibrous grain orientation and moderate porosity due to years of outdoor exposure. The surface finish appears rough and uneven revealing a combination of faded pigments and natural discoloration from prolonged wear oxidation and environmental effects. Subtle cracks splinters and chipped edges highlight the man-made origin of these planks commonly used in wall and floor applications both indoors and outdoors. The texture captures the inherent complexity of damaged wood surfaces including variations in color and glossiness that reflect the material’s history and exposure to elements.

The PBR maps included in this seamless tileable texture pack cover albedo (BaseColor) normal roughness ambient occlusion (AO) and height all provided in stunning 4K resolution with an optional 8K upgrade for high-end production needs. The albedo channel accurately conveys the wood’s natural pigmentation and patchy wear while the normal map enhances the perception of deep grain patterns splinters and surface irregularities. Roughness values are carefully calibrated to reflect the aged non-uniform finish—some areas appear matte and weathered while others maintain slight sheen from residual varnish or dirt buildup. The height map adds realistic depth accentuating cracks and warped plank edges which improves parallax and displacement effects in real-time renderers and offline render engines alike. Metallic values are minimal as expected for organic wood material ensuring correct shading when applied in the metal/rough workflow.

Optimized for seamless tiling and compatibility across modern digital content creation software such as Blender Unreal Engine and Unity this texture delivers reliable results without the need for manual adjustment. Its balanced detail-to-performance ratio makes it suitable for diverse use cases from rustic interior walls and aging wooden floors to outdoor structures exposed to weathering. For best results users are advised to adjust the UV scale to maintain natural grain repetition and fine-tune roughness to match the specific lighting conditions of their scene. The included PNG and EXR formats facilitate flexible workflow integration supporting consistent shading and physically based rendering pipelines for both real-time and offline applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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