Old Wood Planks | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Old Wood Planks | Free PBR

IDold-wood-planks-free-pbr
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Old Wood Planks texture is a high-quality, seamless PBR material designed to replicate the authentic appearance of aged wooden surfaces. This texture captures the natural grain orientation of weathered timber, showcasing the intricate fibers and subtle porosity that develop over time. The base substrate is natural wood, characterized by organic layers and cellulose fibers held together by lignin as a natural binder. The surface finish reflects years of exposure, featuring a slightly rough, matte patina with gentle wear marks, scratches, and color variations caused by natural pigment fading and oxidation processes. The overall color palette ranges from warm, muted browns to soft grays, accurately representing the complex oxide layers and mineral deposits that accumulate on old wood exposed to the elements.

In terms of physically based rendering (PBR) channels, this texture offers comprehensive detail to enhance realism in 3D applications. The BaseColor (Albedo) map presents the nuanced color shifts and subtle dirt accumulation typical of aged planks. The Normal map highlights the fine grain and weathered grooves, adding depth and tactile feedback to the surface. Roughness values vary across the texture to reflect uneven wear—some areas appear smoother where the wood was frequently touched or sanded, while others show higher roughness where the finish has eroded. The Metallic map is consistently low, as wood is a non-metallic material, while the Ambient Occlusion map enhances shadowing in crevices and between plank joints. The Height or Displacement map effectively portrays the slight warping and raised grain texture, essential for realistic parallax effects or tessellation in engines like Unreal and Unity.

This texture is provided at an impressive 8K resolution, ensuring crisp detail even when applied to large surfaces or close-up views. It is fully optimized for seamless tiling and compatible with popular 3D software such as Blender, Unreal Engine, and Unity, making it ideal for architectural visualization, game environments, or digital art projects seeking authentic aged wood surfaces. For best results, adjust the UV scaling to maintain natural plank proportions and fine-tune the roughness map to balance between worn smoothness and coarse weathering, enhancing the tactile realism without overwhelming the visual subtlety.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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