Old Wood Texture with Greasy Surface | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Old Wood Texture with Greasy Surface | Free PBR

IDold-wood-texture-with-greasy-surface-free-pbr
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This old wood texture with a greasy surface is a high-quality seamless PBR material designed to replicate the authentic look and feel of aged wooden planks with a subtly slick finish. The base substrate is natural wood, characterized by its organic grain orientation and fibrous structure, which has been weathered over time to reveal a slightly porous yet durable surface. The greasy appearance stems from a thin layer of oil or resin-like residue that enhances the wood’s depth and adds a muted sheen, distinguishing it from dry or matte surfaces. This finish is reflected in the texture’s surface properties, combining natural wood pigments with subtle discolorations and darkened streaks that suggest long-term exposure to elements and occasional contact with oily substances.

In the PBR workflow, this material’s BaseColor channel captures the warm, varied browns and soft amber tones influenced by natural wood dyes and oxidized layers. The Normal map emphasizes the fine grain and weathered imperfections, giving realistic surface relief corresponding to the wood fibers and minor cracks. The Roughness channel balances the greasy glossiness with slightly rougher, worn patches, allowing controlled specular highlights without appearing overly polished. The Metallic map is near zero, as wood is non-metallic, while the Ambient Occlusion enhances shadowed crevices between grain lines and knots, adding depth and realism. Height or Displacement maps reveal subtle surface undulations, such as shallow grooves and raised fibers, useful for parallax effects or fine geometry displacement in rendering engines.

Rendered at an impressive 8K resolution, this seamless texture ensures crisp detail even in close-up views, making it ideal for projects requiring high fidelity, such as architectural visualization, game environments, and product design. It is fully optimized and ready for integration with Blender, Unreal Engine, and Unity, supporting physically based rendering pipelines for consistent material behavior across platforms. For practical application, adjusting the UV scale to align with the intended wood plank size can significantly enhance realism, while fine-tuning the roughness parameter allows the greasy surface to range from subtly shiny to nearly slick, depending on lighting and scene requirements. This versatile old wood texture offers a natural, timeworn character with a realistic greasy finish suitable for diverse digital creations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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