PBR Seamless Wood Textures Collection free download

. Formats: PNG . Free for personal & commercial use.

Preview — PBR Seamless Wood Textures Collection

IDpbr-seamless-wood-textures
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The PBR Seamless Wood Textures Collection offers a comprehensive range of high-quality wood materials designed to deliver exceptional realism for games architectural visualization and diverse digital design projects. These textures are meticulously crafted from natural wood substrates highlighting authentic grain orientation and fiber patterns that capture the inherent porosity and weathering effects typical of real wood surfaces. The collection includes a variety of finishes from polished and brushed to rustic and weathered achieved through precise simulation of surface treatments and colorants such as natural pigments dyes and oxide layers. These details are accurately represented across PBR channels: the BaseColor (Albedo) channel reveals the rich natural hues and intricate wood grain; Normal maps emphasize subtle surface relief and fiber direction; Roughness controls the degree of surface reflectivity differentiating between smooth finishes and textured rough wood; Metallic maps remain minimal or zero reflecting wood’s non-metallic nature; Ambient Occlusion enhances depth around grains and knots; and Height/Displacement maps provide realistic surface elevation for enhanced parallax effects.

Each texture in this extensive collection is available at up to 8K resolution ensuring crisp detail and sharpness suitable for close-up views in modern rendering engines. They are fully optimized for seamless tiling making them ideal for covering large surfaces such as floors walls and backdrops without visible repetition or seams. These textures are compatible with popular platforms like Blender Unreal Engine and Unity offering designers and developers maximum flexibility to integrate natural wood finishes into both interior and exterior environments. Whether you are creating a rustic cabin scene or a sleek modern interior this collection supports a wide range of stylistic needs enhancing both the aesthetic appeal and physical authenticity of your projects.

When applying these textures a practical tip is to carefully adjust the UV scale to maintain realistic wood grain proportions especially on large surfaces like floors or exterior cladding. Additionally tuning the roughness parameter can significantly influence the perceived finish—lower roughness values simulate polished or varnished wood while higher values produce matte weathered looks. Height or parallax mapping can be employed to add dimensionality to wood grains and knots enriching the tactile quality of textured surfaces. This collection is perfect for anyone seeking to elevate their designs with versatile realistic wood materials that bring warmth character and natural beauty to digital creations whether for games archviz or general design purposes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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