Raw Wood Plank Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Raw Wood Plank Texture | Free PBR

IDraw-wood-plank-texture-free-pbr
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This raw wood plank texture presents an authentic and high-quality digital representation of untreated wooden surfaces, designed with meticulous attention to the natural characteristics of wood as a base material. The texture captures the organic composition of wood fibers, including the grain orientation and subtle variations in porosity and weathering that occur over time. The surface finish reflects a natural, unpolished state with fine details such as minor cracks, knots, and roughness, emphasizing the raw, tactile quality inherent to wooden planks. This texture’s coloration is derived from natural pigments found in wood, showcasing warm, earthy tones that vary subtly across the plank surface, enhancing realism in digital renderings.

Utilizing Physically Based Rendering (PBR) principles, this texture is expertly mapped across multiple channels to replicate the intricate material properties of raw wood. The BaseColor (Albedo) channel delivers rich, natural hues and nuanced color gradients typical of untreated wood. The Normal map captures the fine grain and surface imperfections, giving the plank realistic depth and tactile detail. Roughness values are carefully calibrated to reflect the matte, slightly coarse finish of raw wood, while the Metallic channel remains minimal, consistent with wood’s non-metallic nature. Ambient Occlusion enhances shadowing in crevices and grain recesses, adding dimensionality. The Height/Displacement map provides subtle elevation differences, useful for parallax effects or fine surface relief in 3D applications.

Rendered at an impressive 8K resolution, this texture is optimized for seamless integration into popular 3D software such as Blender, Unreal Engine, and Unity, ensuring crisp detail even in close-up views. When applying this texture, it is advisable to experiment with UV scale settings to maintain proportional wood grain size appropriate for your scene. Additionally, adjusting roughness parameters can help simulate different weathering levels or finishes, from freshly cut to slightly aged surfaces. The height map is particularly effective when used with parallax or displacement techniques to enhance visual depth without adding excessive geometry.

Overall, this raw wood plank PBR texture offers a versatile and realistic material resource for creators seeking to replicate natural wooden surfaces in digital environments. Its detailed material composition and comprehensive PBR channel setup make it ideal for architectural visualization, game environments, or any project requiring authentic wood texturing with high fidelity and ease of use.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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