Wood Hardwood Grain — Hardwood Grain Wooden Grain Wooden Rose — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wood Hardwood Grain — Hardwood Grain Wooden Grain Wooden Rose — PBR seamless 3D texture

IDrosewood-veneer1-wood-hardwood-grain-wooden-rose-veneer
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Wood Hardwood Grain texture features a meticulously crafted rosewood veneer1 base showcasing the natural wood grain and rich organic patterns typical of high-quality hardwood. The wooden substrate reveals fine grain orientation with subtle variations in fiber density lending authentic depth and character to the surface. This seamless 3D texture captures the nuanced interplay of polished and lacquered finishes simulating a coated wood appearance with a smooth yet tactile surface. Pigments and natural colorants are reflected in the albedo channel presenting warm rosewood tones enhanced by subtle oxide layers that contribute to the overall realism and natural variation of the wood. The composite structure includes natural porosity details subtly emphasized in the height and ambient occlusion maps to replicate the fine surface imperfections and weathering effects found in real hardwood.*

The PBR maps included—albedo normal roughness ambient occlusion and height—are all optimized for physically based rendering workflows using metal/rough conventions. The normal map accentuates grain relief and fiber orientation while roughness values balance the lacquered finish’s reflective qualities without overpowering the natural matte texture of the wood. Ambient occlusion enhances depth perception in crevices and grain shadows and the height map provides subtle surface displacement ideal for parallax effects or fine bump detail. This texture is available in 4K resolution with an optional 8K upgrade ensuring high fidelity for detailed close-ups and high-end render pipelines. Supplied in both PNG and EXR formats it supports seamless tiling across Blender Unreal Engine and Unity environments delivering consistent shading results in both real-time and offline renderers.*

Designed for versatility across digital content creation and game engines this wood grain texture is calibrated for balanced detail and performance requiring no manual tweaking to achieve realistic wooden surfaces. For optimal use adjusting the UV scale to match your model’s proportions ensures the grain flow aligns naturally with geometry. Fine-tuning roughness can help replicate either a freshly lacquered sheen or a more subdued coated wood finish depending on artistic intent. The height map works effectively to enhance surface complexity when used with parallax occlusion shaders adding subtle but impactful dimensionality to your hardwood materials. This texture is ideal for projects demanding reliable natural wood grain representation in modern pipelines making it a practical choice for artists and developers seeking high-quality physically based wooden materials.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.