Stylized Archviz Fence Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz Fence Substance Designer Wood — Seamless PBR Texture

IDstylized-archviz-fence-substance-designer-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized archviz fence texture is expertly crafted using Substance Designer to deliver a seamless physically based rendering (PBR) material that authentically represents natural wood with a subtle artistic twist. The base substrate is modeled as aged wood showcasing an organic complexity defined by well-oriented grain and fine fibers that lend both realism and character to the surface. Porosity is delicately conveyed through carefully designed surface imperfections and gentle weathering effects evoking the look of a slightly worn yet well-maintained wooden fence. The surface finish features a matte lightly brushed texture that highlights the fibrous wood structure without introducing excessive gloss while warm brown pigments with nuanced tonal variations simulate natural dye layers and oxidized wood creating a consistent and visually appealing color throughout the texture set.

This comprehensive material set includes all essential PBR channels to ensure compatibility with modern rendering workflows in Blender Unreal Engine Unity and other platforms. The BaseColor (Albedo) map richly captures the wood’s natural tones and intricate grain patterns while the Normal map emphasizes fine fibers and subtle surface irregularities enhancing realistic light interaction. Roughness maps reflect the nuanced variations in surface reflectivity characteristic of aged wood producing soft natural highlights. The Metallic channel remains minimal accurately representing wood’s inherently non-metallic nature and Ambient Occlusion adds depth by accentuating the intersections and grooves within the grain. Height and Displacement maps provide realistic surface relief ideal for parallax effects or tessellation further reinforcing the material’s three-dimensional fidelity. With resolutions up to 8K this texture set maintains exceptional clarity and detail on large fence surfaces making it ideal for high-quality architectural visualization and game environments.

Thanks to its seamless design this stylized archviz fence texture tiles flawlessly ensuring consistent color response and surface detail across expansive areas. For optimal results it is recommended to adjust the UV scale during application to minimize repetition artifacts and fine-tune the roughness values to achieve natural wood behavior under varying lighting conditions. Proper alignment of color space and gamma settings with your project will also help maintain maximum visual fidelity and accurate material representation. This carefully developed wood texture balances artistic expression with realistic material properties providing a versatile foundation for creating visually compelling and authentic wooden fence surfaces in any digital rendering pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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