Wall Planks Wood — Planks Wood Wooden Wood Wooden Brown — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wall Planks Wood — Planks Wood Wooden Wood Wooden Brown — PBR seamless 3D texture

IDsynthetic-wood-wall-planks-wood-wooden-brown-flat
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Wall Planks Wood is a meticulously engineered seamless 3D texture designed to replicate the appearance of synthetic wood planks with a warm natural brown tone. The base material consists of a high-quality synthetic wood composite expertly formulated by blending fine wood fibers with durable polymer binders to create a low-porosity stable substrate. This composite features a flat square plank layout with carefully aligned grain orientation that captures the subtle nuances of man-made wooden panels including a lightly brushed surface finish that simulates gentle weathering and natural wear. The color palette integrates natural brown pigments and layered oxide coatings to achieve consistent shading and tonal depth enhancing realism across varying lighting conditions both indoors and outdoors.

As a physically based rendering (PBR) 3D texture Wall Planks Wood employs a comprehensive set of texture maps to authentically convey the material’s complex surface characteristics. The Albedo (BaseColor) map delivers rich true-to-life brown hues with slight pigment variations that mimic synthetic wood’s natural imperfections. The Normal map captures delicate grain details and sharp plank edges enhancing tactile perception and visual depth. Roughness controls the semi-matte brushed texture balancing diffuse reflection to portray subtle surface weathering without any glossy highlights. Ambient Occlusion adds depth around plank joints and recesses intensifying the three-dimensional feel. Height and displacement maps introduce realistic relief and grain undulations enabling parallax effects that improve surface intricacy without increasing polygon count. The Metallic channel remains near zero reflecting the inherently non-metallic nature of this synthetic composite material.

Offered at an ultra-high 4K resolution with an optional 8K upgrade this tileable seamless 3D texture is optimized for flawless repetition over large surfaces without visible seams or distortion. It is fully compatible with leading digital content creation tools and game engines such as Blender Unreal Engine and Unity supporting the metal/rough workflow and physically based shading models to ensure consistent and reliable rendering results in both real-time and offline environments. Available in flexible PNG and EXR formats it caters to diverse project pipelines balancing visual fidelity with performance efficiency. For best results carefully adjusting the UV scale to match intended plank dimensions is recommended to preserve authentic proportions and detail. Additionally fine-tuning the roughness map allows for customization of surface reflectivity whether depicting freshly installed synthetic wooden walls or aged weathered exteriors. Using the height map for parallax mapping can also enhance perceived depth and realism without adding geometry making Wall Planks Wood an excellent choice for projects requiring a high-quality physically based seamless synthetic wood texture in natural brown tones.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.