Teak Wood Veneer or Lacquered Veneer Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Teak Wood Veneer or Lacquered Veneer Texture | Free PBR

IDteak-wood-veneer-or-lacquered-veneer-texture-free-pbr-1
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This teak wood veneer texture represents a high-quality, seamless PBR material designed to capture the natural elegance and intricate grain patterns of genuine teak wood. The base substrate is organic wood, selectively sliced into thin veneers and typically bonded to engineered wood products using strong, clear adhesives. The surface finish is lacquered, providing a smooth, polished look that enhances the rich golden-brown hues and subtle reddish undertones typical of teak. The lacquer also adds a protective, slightly glossy layer that influences light reflection and surface smoothness, simulating realistic wear and slight weathering effects visible in the texture’s roughness and specular response.

In this PBR setup, the BaseColor (Albedo) channel accurately reproduces the warm, variegated tones and distinctive linear grain orientation characteristic of teak veneer. The Normal map captures fine surface details such as grain ridges and minor surface irregularities, adding depth and tactile realism. The Roughness map reflects the lacquer’s semi-gloss finish, varying subtly to suggest areas of wear or polishing, while the Metallic channel remains near zero, as wood is non-metallic. Ambient Occlusion enhances shadowing within the grain crevices, and the Height map provides gentle relief for parallax effects, emphasizing the natural texture’s dimensionality and surface depth. This texture is supplied in ultra-high 8K resolution, ensuring crisp detail and suitability for close-up renders in Blender, Unreal Engine, and Unity projects.

For optimal use, adjusting the UV scale can help maintain realistic proportions of the wood grain relative to the scene or object, preventing distortion or repetition artifacts. Additionally, fine-tuning the roughness parameter can simulate different lacquer finishes—from matte and worn to glossy and new—allowing versatile applications in interior visualizations, furniture design, and architectural renders. This lacquered teak veneer texture combines authenticity with technical precision, making it a reliable choice for creating lifelike wooden surfaces in modern 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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