Wicker Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Wicker Wood — Seamless PBR Texture

IDwicker-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Wicker Wood seamless PBR texture is expertly crafted to replicate the intricate and organic composition of woven wicker emphasizing the natural wood fibers and their distinctive arrangement. The base substrate consists of natural wood featuring a fine grain orientation and subtle porosity that contribute to an authentic tactile feel. The interlaced fibers are carefully bound together in a uniform woven pattern using natural adhesives showcasing slight weathering and wear that enhance the material’s depth and realism. The surface finish is matte with a softly aged patina capturing gentle color variations and texture shifts caused by natural pigment deposits and oxidation over time. These detailed characteristics are precisely translated into the texture’s physically based rendering channels ensuring a highly convincing material appearance for both real-time and offline rendering workflows.

Within the PBR maps the BaseColor (Albedo) channel displays a consistent and true-to-life color palette that highlights the warm tan and soft brown hues typical of natural wicker wood. The Normal map captures the subtle relief of the woven pattern and fiber orientation enhancing the perception of depth without introducing harsh edges or artifacts. Roughness values are finely balanced to emulate the slightly uneven matte finish preventing excessive gloss while realistically reflecting diffuse light. The Metallic channel remains near zero reflecting the inherently organic and non-metallic nature of the wicker material. Ambient Occlusion enhances the shadowing in crevices between fibers emphasizing the complexity of the weave while the Height (Displacement) map adds fine-scale surface variations perfect for creating realistic parallax or subtle displacement effects in diverse 3D environments.

Rendered at up to 8K resolution this seamless wicker wood texture is fully optimized for use in major 3D software such as Blender Unreal Engine and Unity making it ideal for architectural visualization immersive game environments and detailed rendering projects requiring high fidelity and natural appearance. Its seamless design ensures consistent tiling across large surfaces without visible repetition or seams supporting complex UV layouts and expansive scenes. For best results it is recommended to carefully adjust the roughness parameter to tailor the wicker finish from a dry matte to a softer sheen depending on lighting conditions and scene requirements while subtle tuning of the height map can enhance depth perception for increased realism.

This texture’s composition and quality make it a versatile and reliable choice for any project aiming to capture the authentic look and feel of woven wicker wood. Whether used in detailed visualization realistic offline rendering or real-time game engines it delivers a consistent and natural material experience that enhances the organic beauty of wood fibers and woven patterns ensuring your scenes benefit from a carefully crafted physically based texture that integrates seamlessly into diverse creative pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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