Weathered Wood Ground — Wood Ground Brown Wood Chips — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Wood Ground — Wood Ground Brown Wood Chips — PBR seamless 3D texture

IDwood-chips-weathered-wood-ground-brown-nature-leaves
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Weathered Wood Ground texture presents an authentic highly detailed and seamless 3D representation of outdoor surfaces layered with natural brown wood chips. At its core the base substrate consists primarily of raw wood fibers that have been subjected to prolonged exposure to outdoor weather conditions resulting in a genuinely weathered and organic appearance. These wood fibers display intricate grain orientation accompanied by subtle porosity caused by natural wear decay and the accumulation of organic matter such as scattered leaves and small wood fragments. The surface finish is distinctly rough and uneven reflecting the tactile characteristics of aged wood chips with a varied palette of muted earthy tones spanning deep browns to sun-bleached highlights. This natural pigment variation enhances the raw wood’s complex visual texture perfectly capturing the nuanced color shifts found in outdoor ground materials.

Technically engineered as a physically based rendering (PBR) material this wood ground texture includes a full suite of PBR maps—albedo (BaseColor) normal roughness ambient occlusion and height—to ensure exceptional realism and depth across multiple rendering platforms. The albedo map delivers consistent and natural brown hues with smooth tonal transitions that replicate the authentic color variations of weathered wood chips. The normal map reveals the fine grain structure surface irregularities and the layered composition of the wood chips bringing tactile depth and enhancing light interaction for both real-time engines like Unreal Engine and Unity as well as offline workflows in Blender. The roughness channel balances the coarse fibrous texture of weathered wood with smoother patches that help avoid unnatural glossiness while ambient occlusion introduces realistic shadowing within crevices and between embedded leaves and chips. The height map supports precise displacement and parallax effects emphasizing the organic texture’s depth and layered complexity. Available in ultra-high resolution 4K and optional 8K PNG and EXR formats this tileable 3D texture is optimized for seamless use in diverse digital content creation pipelines.

Constructed following a metal/roughness workflow the texture maintains consistent color calibration and shading accuracy across various software making it ideal for natural outdoor environments landscaping projects or any design requiring authentic wood ground materials. Users are encouraged to carefully adjust the UV scale to preserve realistic proportions of the wood chips relative to the scene ensuring the natural appearance remains convincing. Additionally fine-tuning the roughness values can help achieve desired surface finishes from a dry rugged wood look to a subtly polished effect that reflects changing environmental conditions. This Weathered Wood Ground material delivers a versatile physically based and nature-inspired wood chips texture that enhances immersive outdoor visualizations with unparalleled realism and detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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