Wooden Garage Door — Wooden Outdoor Door Wood Wooden Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wooden Garage Door — Wooden Outdoor Door Wood Wooden Outdoor — PBR seamless 3D texture

IDwooden-garage-door-worn-wood-wooden-outdoor-door-weathered
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wooden garage door texture is a meticulously crafted physically based rendering (PBR) material designed to authentically replicate the complex and nuanced appearance of weathered outdoor wood. The base substrate is composed of high-quality man-made wood featuring a distinct grain orientation that enhances the surface’s natural depth and tactile realism. Interwoven wood fibers and subtle porous structures contribute to the texture’s organic feel while the surface finish balances a weatherbeaten worn look with preserved elements. This includes natural discoloration stained patches fine scratches and weathering effects that result from prolonged exposure to outdoor conditions. The material’s colorants consist of natural pigments and oxide layers that add rich tonal variation and subtle discoloration further emphasizing the aged and authentic character of a wooden garage door exposed to the elements over time.

The texture set is seamless and optimized for high-resolution use supporting up to 8K quality making it ideal for detailed digital content creation workflows. It includes comprehensive PBR maps—albedo (BaseColor) normal roughness ambient occlusion and height—each contributing to the material’s realistic portrayal. The albedo map captures the stained weathered wood grain and discoloration typical of outdoor wooden surfaces while the normal map highlights the fine ridges grooves and surface imperfections such as scratches and dents. Roughness is carefully calibrated to reflect the interplay of matte weathered areas alongside smoother lightly polished patches indicating varied surface wear. The height map conveys the porous texture and raised grain of the wood fibers enhancing depth and tactile detail through parallax or displacement effects. Ambient occlusion adds subtle shadowing to crevices and recesses improving the perception of depth without additional manual adjustments. This tileable 3D texture is fully compatible with Blender Unreal Engine and Unity ensuring seamless integration across major real-time engines.

Designed for versatility and realism this wooden outdoor door texture performs consistently across diverse lighting environments and rendering scenarios. The metal/roughness workflow ensures accurate shading and natural light response making it suitable for both close-up renders and large-scale scenes. For optimal results adjusting the UV scale is recommended to maintain natural wood grain proportions and avoid distortion while fine-tuning roughness values allows control over the degree of weathering and surface reflectivity. Utilizing the height map for parallax or displacement can significantly enhance the visual impact and tactile feel delivering an authentic worn wooden garage door appearance with minimal manual effort. This texture offers a reliable and high-quality solution for artists seeking realistic weathered wood grain surfaces in their outdoor door projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.