Wooden Rough Planks — Rough Logs Planks Planks Uneven Round — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wooden Rough Planks — Rough Logs Planks Planks Uneven Round — PBR seamless 3D texture

IDwooden-rough-planks-moss-rough-logs-planks-uneven-round
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wooden rough planks texture captures the authentic rugged character of uneven round logs and planks typically used in rustic outdoor structures such as sheds cabins huts and lodges nestled in dense woods or forest environments. The base material is solid wood featuring natural grain orientation and visible porosity which conveys the organic unrefined nature of the timber. Surface details include subtle moss growth and weathering effects that develop over time as the wood is exposed to the elements. These factors combine to create a tactile rough surface finish that reflects the man-made yet naturally aged quality of outdoor wood. The natural coloration derives from warm wood pigments enhanced by faint oxide layers and patches of green moss resulting in rich earthy tones with subtle variations that emphasize the uneven rounded contours of each plank and log.

Physically based rendering (PBR) techniques are employed to accurately represent the material’s complex properties across multiple texture maps at a high resolution of up to 8K suitable for demanding projects in Blender Unreal Engine and Unity. The Albedo (BaseColor) map provides true-to-life diffuse colors capturing the interplay between mossy greens and wood browns. The Normal map encodes intricate surface details like grain patterns cracks and the rounded uneven profiles of the planks enhancing realistic light interaction and shading. The Roughness map reflects varying surface textures from smoother bark areas to coarse weathered patches while the Metallic channel remains near zero consistent with the non-metallic wood substrate. Ambient Occlusion maps emphasize depth and crevices for improved global illumination and the Height (displacement) map offers precise elevation data to support parallax or tessellation effects ensuring seamless integration into 3D scenes with natural depth and realism.

This seamless tileable 3D texture is optimized for modern metal/roughness PBR workflows and guarantees consistent photorealistic results without manual adjustments across different digital content creation tools and game engines. It is ideally suited for large-scale application on wooden walls floors and various outdoor man-made structures in forest and woodland settings avoiding visible seams or repetitive patterns. For optimal realism it is recommended to adjust the UV scale moderately to maintain the natural proportions of the uneven round planks and to fine-tune the roughness map to balance damp moss-covered sections with drier weathered wood surfaces. This approach ensures a convincing physically based representation of rough timber with authentic moss growth and weathered texture making it an excellent choice for any 3D environment requiring high-resolution seamless and realistic wooden rough planks textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.