3D Texture generator. Prompt → 1024×1024 PNG texture

Size: 1024x1024
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AI Texture Generator — Create Seamless, Tileable 1024×1024 Materials from Text

Welcome to the ultimate guide for artists, game developers, 3D generalists, archviz professionals, and hobbyists who want to produce clean, tileable textures from a simple text prompt. This page explains how our AI texture generator works, how to write better prompts, and how to use the results in Blender, Unreal Engine, Unity, and other DCC tools. The generator produces a 1024×1024 PNG by default, is designed to minimize visible seams, and targets a neutral, physically friendly base so you can grade or recolor the material downstream.

Whether you are prototyping a game level, surfacing props, or experimenting with different material styles, this guide gives you practical recipes, mistakes to avoid, and a prompt library covering hundreds of common categories like concrete, wood, brick, marble, metal, plastic, fabric, stone, tiles, sci‑fi panels, grunge overlays, and more. Use the ideas here as a starting point, then adapt them to your own art direction.

How the Generator Works

  1. Text prompt in → You describe the material you want: substance, finish, detail scale, variation, color range, and any special constraints (e.g., industrial wear, stylized look).
  2. AI synthesis → The model synthesizes an image biased toward seamless, tileable PBR‑friendly output. Our server requests a square 1024×1024 canvas and encourages neutral lighting, top‑down perspective, and the absence of logos or watermarks.
  3. Download PNG → You receive a lossless PNG suitable for direct testing. For real‑time previews, load it in a simple shader and tile it across a plane, box, or sphere to inspect repetition and pattern break‑up.
  4. Optional PBR maps → If you need a full PBR set (normal, roughness, AO, height, metallic), you can generate them from the base color using your preferred workflow (e.g., our PBR map generator script, Substance 3D Sampler, Materialize, or similar tools).
  5. Integrate in engine → Import the textures in Blender, Unreal Engine, or Unity; set tiling values, tweak roughness/metalness, and confirm that the material behaves correctly under your lighting.

The core idea is speed: prompt, generate, evaluate, iterate. Because the images are tileable and lighting‑neutral, you can swap, recolor, and remix them quickly without having to paint seams by hand.

Prompting Best Practices

  • State the material clearly: e.g., “polished terrazzo floor with small white chips” or “rough sawn pine planks with visible grain.”
  • Add finish and micro‑detail: satin, glossy, matte, porous, grainy, pitted, brushed, hammered, frosted, velvety, scaly, etc.
  • Prefer ranges over fixed colors: “neutral mid‑gray” or “desaturated warm gray” gives the engine room to avoid harsh color casts.
  • Specify scale: “fine pores,” “micro‑scratches,” “8–12 mm gravel,” “wide planks 20–25 cm.”
  • Keep lighting neutral: avoid “dramatic highlights” or “directional shadows.” Ask for top‑down, uniform lighting to keep the albedo usable.
  • Discourage non‑tileable cues: ask for “no logos, no edges, no perspective, no corner vignettes.”
  • For stylized looks: mention “hand‑painted,” “toon,” “flat‑shaded,” “low‑contrast,” or “brushy color blocks.”

Good prompt example: “Neutral gray poured concrete, fine pores and subtle mottling, matte finish, tileable, no cracks clustering, top‑down uniform lighting, seamless 1024×1024, clean industrial surface.”

Suggested Workflow for PBR

  1. Generate the base tileable texture at 1024×1024. Evaluate repetition by tiling 3×3 on a plane and on a beveled cube.
  2. Derive a roughness map from local contrast (dark crevices → rougher). Clamp extremes to avoid plastic or chalky look.
  3. Build a normal map with Sobel or FFT‑based methods; tune strength conservatively for realism, higher for stylized.
  4. Compute AO with multi‑scale blur. AO should be subtle; leave room for SSAO/HBAO in engine.
  5. Optional height map for parallax/displacement on close‑ups; moderate amplitude to avoid artifacts on low‑poly meshes.
  6. Pack maps if needed (e.g., Unreal ORM, Unity MaskMap). Verify channel conventions and normal map orientation (DX vs GL).

Common Mistakes and How to Fix Them

  • Visible seams: Re‑generate with stronger “seamless” emphasis, reduce high‑contrast features near borders, and prefer stochastic micro‑variation.
  • Too much directional light: Ask explicitly for “flat, studio, top‑down lighting” and avoid terms like “dramatic, shadowed, rim‑lit.”
  • Harsh color cast: Specify “neutral gray balance” or “desaturated palette.” Recolor in a linear workflow if needed.
  • Overly busy patterns: Reduce the number of distinct elements; prefer a clearer, repeating structure for bricks, tiles, or parquet.
  • Scale mismatch: Quantify size in mm/cm to anchor the generator’s sense of detail.

FAQ — Frequently Asked Questions

Can I use the generated textures commercially?

In general, you own the outputs you create with the OpenAI‑powered generator, subject to the model provider’s terms. Always review your jurisdiction’s rules and your project’s licensing needs. Avoid generating trademarked logos or brand patterns.

Does the generator produce full PBR sets?

It produces a base color PNG designed to be PBR‑friendly. You can derive normal, roughness, AO, and height using your preferred tools or scripts.

What resolution should I use?

Start with 1024×1024 for speed. For close‑ups or hero assets, upscale and refine your maps. Test tiling thoroughly before committing.

Prompt Library — 300 Ready‑to‑Use Ideas

Copy, adapt, and combine the prompts below. They are designed to tile cleanly and to avoid strong lighting artifacts.

  1. [Concrete & Cement] Neutral gray poured concrete, fine pores, subtle mottling, matte, seamless, clean industrial finish
  2. [Concrete & Cement] Aged concrete with gentle stains, low contrast speckling, slightly darker pores, tileable, uniform lighting
  3. [Concrete & Cement] Polished concrete floor with faint aggregate, satin sheen, minimal hotspots, seamless 1024×1024
  4. [Concrete & Cement] Rough cast concrete, open pores, chalky patches, high micro‑detail but balanced, tileable
  5. [Concrete & Cement] Terrazzo with tiny white and black chips, neutral binder, low‑contrast distribution, seamless
  6. [Concrete & Cement] Concrete pavers, smoothed edges, micro‑pits, very subtle color variation, seamless top‑down
  7. [Asphalt & Road] Fresh asphalt, tight fine aggregate, dark neutral gray‑black, matte, tileable, no lane markings
  8. [Asphalt & Road] Weathered asphalt with small light speckles, compressed aggregate, low sheen, seamless
  9. [Asphalt & Road] Industrial asphalt with subtle cracks distributed evenly, low contrast, seamless, top‑down
  10. [Asphalt & Road] Asphalt with micro‑patch repairs, desaturated, clean and tileable, uniform lighting
  11. [Brick & Masonry] Classic red brick bond, soft mortar lines, even wear, desaturated reds, tileable, top‑down
  12. [Brick & Masonry] Handmade clay bricks, subtle chips, sandy mortar, low contrast, seamless, no perspective
  13. [Brick & Masonry] White painted brick, slightly peeling paint, but controlled and even, tileable pattern
  14. [Brick & Masonry] Dark brown brick, clean joints, uniform lighting, tileable without corner clues
  15. [Wood] Rough sawn pine planks, wide grain, low‑contrast growth rings, matte, seamless plank layout
  16. [Wood] Oak panels, quarter‑sawn look, subtle ray flecks, satin finish, tileable pattern
  17. [Wood] Weathered cedar shingles, soft gray‑brown, gentle fiber lift, tileable without strong shadows
  18. [Wood] Walnut veneer, bookmatched feel minimized, neutral mid‑brown, seamless 1024×1024
  19. [Metal] Brushed stainless steel, directional but subtle brushing, low anisotropy, seamless, no logos
  20. [Metal] Hammered metal with fine dimples, soft reflections, matte‑satin, tileable, neutral lighting
  21. [Metal] Galvanized steel, fine spangle, low color cast, seamless top‑down, no bolts or edges
  22. [Metal] Painted metal sheet, smooth coat, tiny dust nibs, very low orange peel, tileable
  23. [Marble & Stone] Polished carrara marble, soft gray veining, controlled contrast, seamless slab texture
  24. [Marble & Stone] Travertine cross‑cut, filled pores, honed finish, beige‑cream tones, tileable
  25. [Marble & Stone] Limestone tiles, slight fossil specks, matte, uniform lighting, seamless layout
  26. [Marble & Stone] Granite with tight small grains, neutral gray palette, polished but not mirror, tileable
  27. [Tile & Ceramic] Matte ceramic hex tiles with fine grout, off‑white, low contrast, even spacing, seamless pattern
  28. [Tile & Ceramic] Glossy subway tiles with very soft reflections, neutral white, controlled grout, tileable
  29. [Tile & Ceramic] Terracotta tiles, subtle variance, satin finish, natural clay hues, seamless layout
  30. [Fabric & Leather] Linen weave, fine cross‑threads, soft shadows, neutral off‑white, tileable textile
  31. [Fabric & Leather] Denim weave, fine twill pattern, desaturated blue‑gray, matte, seamless 1024×1024
  32. [Fabric & Leather] Full‑grain leather, subtle pores, gentle sheen, coffee brown, tileable, no logos
  33. [Fabric & Leather] Microfiber suede, velvety nap, neutral gray‑beige, matte, seamless top‑down
  34. [Plastic & Rubber] Textured ABS plastic, micro‑grain stipple, neutral gray, uniform lighting, tileable
  35. [Plastic & Rubber] Rubber flooring with tiny EPDM flecks, desaturated multicolor specks, matte, seamless
  36. [Plastic & Rubber] PVC smooth sheet, faint extrusion lines minimized, soft satin, tileable 1024×1024
  37. [Ground & Nature] Packed dirt, fine granules, low moisture look, neutral brown, tileable, no roots or leaves
  38. [Ground & Nature] Sandy ground, fine grains, wind‑brushed texture, light warm beige, seamless
  39. [Ground & Nature] Short green moss carpet, dense and even, low specularity, tileable top‑down
  40. [Ground & Nature] Snow surface, fine crystalline sparkle implied, neutral cool white, seamless, no shadows
  41. [Paint, Grunge & Overlays] Fine grunge speckle overlay, neutral mid‑gray, low‑contrast, seamless 1024×1024
  42. [Paint, Grunge & Overlays] Subtle paint splatter micro‑pattern, desaturated, tileable, top‑down, no drip direction
  43. [Paint, Grunge & Overlays] Gentle micro‑scratches, randomized direction, soft contrast, seamless overlay
  44. [Stylized & Hand‑Painted] Hand‑painted stone blocks, simple shading, low contrast, coherent tiling, seamless texture
  45. [Stylized & Hand‑Painted] Toon wood planks, exaggerated grain but clean repetition, matte, tileable
  46. [Stylized & Hand‑Painted] Stylized grass clumps, simplified shapes, limited palette, seamless, game‑ready
  47. [Sci‑Fi Panels] Modular sci‑fi paneling, low relief, vents and micro‑grids abstracted, neutral gray, tileable
  48. [Sci‑Fi Panels] Hexagonal sci‑fi plating with soft bevels, minimal bolts, matte‑satin, seamless
  49. [Sci‑Fi Panels] Industrial spaceship floor with anti‑slip pattern, subtle wear, tileable, no perspective edges
  50. [Concrete & Cement] Neutral gray poured concrete, fine pores, subtle mottling, matte, seamless, clean industrial finish, variant 50, balanced contrast, seamless 1024×1024
  51. [Concrete & Cement] Aged concrete with gentle stains, low contrast speckling, slightly darker pores, tileable, uniform lighting, variant 51, balanced contrast, seamless 1024×1024
  52. [Concrete & Cement] Polished concrete floor with faint aggregate, satin sheen, minimal hotspots, seamless 1024×1024, variant 52, balanced contrast, seamless 1024×1024
  53. [Concrete & Cement] Rough cast concrete, open pores, chalky patches, high micro‑detail but balanced, tileable, variant 53, balanced contrast, seamless 1024×1024
  54. [Concrete & Cement] Terrazzo with tiny white and black chips, neutral binder, low‑contrast distribution, seamless, variant 54, balanced contrast, seamless 1024×1024
  55. [Concrete & Cement] Concrete pavers, smoothed edges, micro‑pits, very subtle color variation, seamless top‑down, variant 55, balanced contrast, seamless 1024×1024
  56. [Asphalt & Road] Fresh asphalt, tight fine aggregate, dark neutral gray‑black, matte, tileable, no lane markings, variant 56, balanced contrast, seamless 1024×1024
  57. [Asphalt & Road] Weathered asphalt with small light speckles, compressed aggregate, low sheen, seamless, variant 57, balanced contrast, seamless 1024×1024
  58. [Asphalt & Road] Industrial asphalt with subtle cracks distributed evenly, low contrast, seamless, top‑down, variant 58, balanced contrast, seamless 1024×1024
  59. [Asphalt & Road] Asphalt with micro‑patch repairs, desaturated, clean and tileable, uniform lighting, variant 59, balanced contrast, seamless 1024×1024
  60. [Brick & Masonry] Classic red brick bond, soft mortar lines, even wear, desaturated reds, tileable, top‑down, variant 60, balanced contrast, seamless 1024×1024
  61. [Brick & Masonry] Handmade clay bricks, subtle chips, sandy mortar, low contrast, seamless, no perspective, variant 61, balanced contrast, seamless 1024×1024
  62. [Brick & Masonry] White painted brick, slightly peeling paint, but controlled and even, tileable pattern, variant 62, balanced contrast, seamless 1024×1024
  63. [Brick & Masonry] Dark brown brick, clean joints, uniform lighting, tileable without corner clues, variant 63, balanced contrast, seamless 1024×1024
  64. [Wood] Rough sawn pine planks, wide grain, low‑contrast growth rings, matte, seamless plank layout, variant 64, balanced contrast, seamless 1024×1024
  65. [Wood] Oak panels, quarter‑sawn look, subtle ray flecks, satin finish, tileable pattern, variant 65, balanced contrast, seamless 1024×1024
  66. [Wood] Weathered cedar shingles, soft gray‑brown, gentle fiber lift, tileable without strong shadows, variant 66, balanced contrast, seamless 1024×1024
  67. [Wood] Walnut veneer, bookmatched feel minimized, neutral mid‑brown, seamless 1024×1024, variant 67, balanced contrast, seamless 1024×1024
  68. [Metal] Brushed stainless steel, directional but subtle brushing, low anisotropy, seamless, no logos, variant 68, balanced contrast, seamless 1024×1024
  69. [Metal] Hammered metal with fine dimples, soft reflections, matte‑satin, tileable, neutral lighting, variant 69, balanced contrast, seamless 1024×1024
  70. [Metal] Galvanized steel, fine spangle, low color cast, seamless top‑down, no bolts or edges, variant 70, balanced contrast, seamless 1024×1024
  71. [Metal] Painted metal sheet, smooth coat, tiny dust nibs, very low orange peel, tileable, variant 71, balanced contrast, seamless 1024×1024
  72. [Marble & Stone] Polished carrara marble, soft gray veining, controlled contrast, seamless slab texture, variant 72, balanced contrast, seamless 1024×1024
  73. [Marble & Stone] Travertine cross‑cut, filled pores, honed finish, beige‑cream tones, tileable, variant 73, balanced contrast, seamless 1024×1024
  74. [Marble & Stone] Limestone tiles, slight fossil specks, matte, uniform lighting, seamless layout, variant 74, balanced contrast, seamless 1024×1024
  75. [Marble & Stone] Granite with tight small grains, neutral gray palette, polished but not mirror, tileable, variant 75, balanced contrast, seamless 1024×1024
  76. [Tile & Ceramic] Matte ceramic hex tiles with fine grout, off‑white, low contrast, even spacing, seamless pattern, variant 76, balanced contrast, seamless 1024×1024
  77. [Tile & Ceramic] Glossy subway tiles with very soft reflections, neutral white, controlled grout, tileable, variant 77, balanced contrast, seamless 1024×1024
  78. [Tile & Ceramic] Terracotta tiles, subtle variance, satin finish, natural clay hues, seamless layout, variant 78, balanced contrast, seamless 1024×1024
  79. [Fabric & Leather] Linen weave, fine cross‑threads, soft shadows, neutral off‑white, tileable textile, variant 79, balanced contrast, seamless 1024×1024
  80. [Fabric & Leather] Denim weave, fine twill pattern, desaturated blue‑gray, matte, seamless 1024×1024, variant 80, balanced contrast, seamless 1024×1024
  81. [Fabric & Leather] Full‑grain leather, subtle pores, gentle sheen, coffee brown, tileable, no logos, variant 81, balanced contrast, seamless 1024×1024
  82. [Fabric & Leather] Microfiber suede, velvety nap, neutral gray‑beige, matte, seamless top‑down, variant 82, balanced contrast, seamless 1024×1024
  83. [Plastic & Rubber] Textured ABS plastic, micro‑grain stipple, neutral gray, uniform lighting, tileable, variant 83, balanced contrast, seamless 1024×1024
  84. [Plastic & Rubber] Rubber flooring with tiny EPDM flecks, desaturated multicolor specks, matte, seamless, variant 84, balanced contrast, seamless 1024×1024
  85. [Plastic & Rubber] PVC smooth sheet, faint extrusion lines minimized, soft satin, tileable 1024×1024, variant 85, balanced contrast, seamless 1024×1024
  86. [Ground & Nature] Packed dirt, fine granules, low moisture look, neutral brown, tileable, no roots or leaves, variant 86, balanced contrast, seamless 1024×1024
  87. [Ground & Nature] Sandy ground, fine grains, wind‑brushed texture, light warm beige, seamless, variant 87, balanced contrast, seamless 1024×1024
  88. [Ground & Nature] Short green moss carpet, dense and even, low specularity, tileable top‑down, variant 88, balanced contrast, seamless 1024×1024
  89. [Ground & Nature] Snow surface, fine crystalline sparkle implied, neutral cool white, seamless, no shadows, variant 89, balanced contrast, seamless 1024×1024
  90. [Paint, Grunge & Overlays] Fine grunge speckle overlay, neutral mid‑gray, low‑contrast, seamless 1024×1024, variant 90, balanced contrast, seamless 1024×1024
  91. [Paint, Grunge & Overlays] Subtle paint splatter micro‑pattern, desaturated, tileable, top‑down, no drip direction, variant 91, balanced contrast, seamless 1024×1024
  92. [Paint, Grunge & Overlays] Gentle micro‑scratches, randomized direction, soft contrast, seamless overlay, variant 92, balanced contrast, seamless 1024×1024
  93. [Stylized & Hand‑Painted] Hand‑painted stone blocks, simple shading, low contrast, coherent tiling, seamless texture, variant 93, balanced contrast, seamless 1024×1024
  94. [Stylized & Hand‑Painted] Toon wood planks, exaggerated grain but clean repetition, matte, tileable, variant 94, balanced contrast, seamless 1024×1024
  95. [Stylized & Hand‑Painted] Stylized grass clumps, simplified shapes, limited palette, seamless, game‑ready, variant 95, balanced contrast, seamless 1024×1024
  96. [Sci‑Fi Panels] Modular sci‑fi paneling, low relief, vents and micro‑grids abstracted, neutral gray, tileable, variant 96, balanced contrast, seamless 1024×1024
  97. [Sci‑Fi Panels] Hexagonal sci‑fi plating with soft bevels, minimal bolts, matte‑satin, seamless, variant 97, balanced contrast, seamless 1024×1024
  98. [Sci‑Fi Panels] Industrial spaceship floor with anti‑slip pattern, subtle wear, tileable, no perspective edges, variant 98, balanced contrast, seamless 1024×1024
  99. [Concrete & Cement] Neutral gray poured concrete, fine pores, subtle mottling, matte, seamless, clean industrial finish, variant 99, balanced contrast, seamless 1024×1024
  100. [Concrete & Cement] Aged concrete with gentle stains, low contrast speckling, slightly darker pores, tileable, uniform lighting, variant 100, balanced contrast, seamless 1024×1024
  101. [Concrete & Cement] Polished concrete floor with faint aggregate, satin sheen, minimal hotspots, seamless 1024×1024, variant 101, balanced contrast, seamless 1024×1024
  102. [Concrete & Cement] Rough cast concrete, open pores, chalky patches, high micro‑detail but balanced, tileable, variant 102, balanced contrast, seamless 1024×1024
  103. [Concrete & Cement] Terrazzo with tiny white and black chips, neutral binder, low‑contrast distribution, seamless, variant 103, balanced contrast, seamless 1024×1024
  104. [Concrete & Cement] Concrete pavers, smoothed edges, micro‑pits, very subtle color variation, seamless top‑down, variant 104, balanced contrast, seamless 1024×1024
  105. [Asphalt & Road] Fresh asphalt, tight fine aggregate, dark neutral gray‑black, matte, tileable, no lane markings, variant 105, balanced contrast, seamless 1024×1024
  106. [Asphalt & Road] Weathered asphalt with small light speckles, compressed aggregate, low sheen, seamless, variant 106, balanced contrast, seamless 1024×1024
  107. [Asphalt & Road] Industrial asphalt with subtle cracks distributed evenly, low contrast, seamless, top‑down, variant 107, balanced contrast, seamless 1024×1024
  108. [Asphalt & Road] Asphalt with micro‑patch repairs, desaturated, clean and tileable, uniform lighting, variant 108, balanced contrast, seamless 1024×1024
  109. [Brick & Masonry] Classic red brick bond, soft mortar lines, even wear, desaturated reds, tileable, top‑down, variant 109, balanced contrast, seamless 1024×1024
  110. [Brick & Masonry] Handmade clay bricks, subtle chips, sandy mortar, low contrast, seamless, no perspective, variant 110, balanced contrast, seamless 1024×1024
  111. [Brick & Masonry] White painted brick, slightly peeling paint, but controlled and even, tileable pattern, variant 111, balanced contrast, seamless 1024×1024
  112. [Brick & Masonry] Dark brown brick, clean joints, uniform lighting, tileable without corner clues, variant 112, balanced contrast, seamless 1024×1024
  113. [Wood] Rough sawn pine planks, wide grain, low‑contrast growth rings, matte, seamless plank layout, variant 113, balanced contrast, seamless 1024×1024
  114. [Wood] Oak panels, quarter‑sawn look, subtle ray flecks, satin finish, tileable pattern, variant 114, balanced contrast, seamless 1024×1024
  115. [Wood] Weathered cedar shingles, soft gray‑brown, gentle fiber lift, tileable without strong shadows, variant 115, balanced contrast, seamless 1024×1024
  116. [Wood] Walnut veneer, bookmatched feel minimized, neutral mid‑brown, seamless 1024×1024, variant 116, balanced contrast, seamless 1024×1024
  117. [Metal] Brushed stainless steel, directional but subtle brushing, low anisotropy, seamless, no logos, variant 117, balanced contrast, seamless 1024×1024
  118. [Metal] Hammered metal with fine dimples, soft reflections, matte‑satin, tileable, neutral lighting, variant 118, balanced contrast, seamless 1024×1024
  119. [Metal] Galvanized steel, fine spangle, low color cast, seamless top‑down, no bolts or edges, variant 119, balanced contrast, seamless 1024×1024
  120. [Metal] Painted metal sheet, smooth coat, tiny dust nibs, very low orange peel, tileable, variant 120, balanced contrast, seamless 1024×1024
  121. [Marble & Stone] Polished carrara marble, soft gray veining, controlled contrast, seamless slab texture, variant 121, balanced contrast, seamless 1024×1024
  122. [Marble & Stone] Travertine cross‑cut, filled pores, honed finish, beige‑cream tones, tileable, variant 122, balanced contrast, seamless 1024×1024
  123. [Marble & Stone] Limestone tiles, slight fossil specks, matte, uniform lighting, seamless layout, variant 123, balanced contrast, seamless 1024×1024
  124. [Marble & Stone] Granite with tight small grains, neutral gray palette, polished but not mirror, tileable, variant 124, balanced contrast, seamless 1024×1024
  125. [Tile & Ceramic] Matte ceramic hex tiles with fine grout, off‑white, low contrast, even spacing, seamless pattern, variant 125, balanced contrast, seamless 1024×1024
  126. [Tile & Ceramic] Glossy subway tiles with very soft reflections, neutral white, controlled grout, tileable, variant 126, balanced contrast, seamless 1024×1024
  127. [Tile & Ceramic] Terracotta tiles, subtle variance, satin finish, natural clay hues, seamless layout, variant 127, balanced contrast, seamless 1024×1024
  128. [Fabric & Leather] Linen weave, fine cross‑threads, soft shadows, neutral off‑white, tileable textile, variant 128, balanced contrast, seamless 1024×1024
  129. [Fabric & Leather] Denim weave, fine twill pattern, desaturated blue‑gray, matte, seamless 1024×1024, variant 129, balanced contrast, seamless 1024×1024
  130. [Fabric & Leather] Full‑grain leather, subtle pores, gentle sheen, coffee brown, tileable, no logos, variant 130, balanced contrast, seamless 1024×1024
  131. [Fabric & Leather] Microfiber suede, velvety nap, neutral gray‑beige, matte, seamless top‑down, variant 131, balanced contrast, seamless 1024×1024
  132. [Plastic & Rubber] Textured ABS plastic, micro‑grain stipple, neutral gray, uniform lighting, tileable, variant 132, balanced contrast, seamless 1024×1024
  133. [Plastic & Rubber] Rubber flooring with tiny EPDM flecks, desaturated multicolor specks, matte, seamless, variant 133, balanced contrast, seamless 1024×1024
  134. [Plastic & Rubber] PVC smooth sheet, faint extrusion lines minimized, soft satin, tileable 1024×1024, variant 134, balanced contrast, seamless 1024×1024
  135. [Ground & Nature] Packed dirt, fine granules, low moisture look, neutral brown, tileable, no roots or leaves, variant 135, balanced contrast, seamless 1024×1024
  136. [Ground & Nature] Sandy ground, fine grains, wind‑brushed texture, light warm beige, seamless, variant 136, balanced contrast, seamless 1024×1024
  137. [Ground & Nature] Short green moss carpet, dense and even, low specularity, tileable top‑down, variant 137, balanced contrast, seamless 1024×1024
  138. [Ground & Nature] Snow surface, fine crystalline sparkle implied, neutral cool white, seamless, no shadows, variant 138, balanced contrast, seamless 1024×1024
  139. [Paint, Grunge & Overlays] Fine grunge speckle overlay, neutral mid‑gray, low‑contrast, seamless 1024×1024, variant 139, balanced contrast, seamless 1024×1024
  140. [Paint, Grunge & Overlays] Subtle paint splatter micro‑pattern, desaturated, tileable, top‑down, no drip direction, variant 140, balanced contrast, seamless 1024×1024
  141. [Paint, Grunge & Overlays] Gentle micro‑scratches, randomized direction, soft contrast, seamless overlay, variant 141, balanced contrast, seamless 1024×1024
  142. [Stylized & Hand‑Painted] Hand‑painted stone blocks, simple shading, low contrast, coherent tiling, seamless texture, variant 142, balanced contrast, seamless 1024×1024
  143. [Stylized & Hand‑Painted] Toon wood planks, exaggerated grain but clean repetition, matte, tileable, variant 143, balanced contrast, seamless 1024×1024
  144. [Stylized & Hand‑Painted] Stylized grass clumps, simplified shapes, limited palette, seamless, game‑ready, variant 144, balanced contrast, seamless 1024×1024
  145. [Sci‑Fi Panels] Modular sci‑fi paneling, low relief, vents and micro‑grids abstracted, neutral gray, tileable, variant 145, balanced contrast, seamless 1024×1024
  146. [Sci‑Fi Panels] Hexagonal sci‑fi plating with soft bevels, minimal bolts, matte‑satin, seamless, variant 146, balanced contrast, seamless 1024×1024
  147. [Sci‑Fi Panels] Industrial spaceship floor with anti‑slip pattern, subtle wear, tileable, no perspective edges, variant 147, balanced contrast, seamless 1024×1024
  148. [Concrete & Cement] Neutral gray poured concrete, fine pores, subtle mottling, matte, seamless, clean industrial finish, variant 148, balanced contrast, seamless 1024×1024
  149. [Concrete & Cement] Aged concrete with gentle stains, low contrast speckling, slightly darker pores, tileable, uniform lighting, variant 149, balanced contrast, seamless 1024×1024
  150. [Concrete & Cement] Polished concrete floor with faint aggregate, satin sheen, minimal hotspots, seamless 1024×1024, variant 150, balanced contrast, seamless 1024×1024
  151. [Concrete & Cement] Rough cast concrete, open pores, chalky patches, high micro‑detail but balanced, tileable, variant 151, balanced contrast, seamless 1024×1024
  152. [Concrete & Cement] Terrazzo with tiny white and black chips, neutral binder, low‑contrast distribution, seamless, variant 152, balanced contrast, seamless 1024×1024
  153. [Concrete & Cement] Concrete pavers, smoothed edges, micro‑pits, very subtle color variation, seamless top‑down, variant 153, balanced contrast, seamless 1024×1024
  154. [Asphalt & Road] Fresh asphalt, tight fine aggregate, dark neutral gray‑black, matte, tileable, no lane markings, variant 154, balanced contrast, seamless 1024×1024
  155. [Asphalt & Road] Weathered asphalt with small light speckles, compressed aggregate, low sheen, seamless, variant 155, balanced contrast, seamless 1024×1024
  156. [Asphalt & Road] Industrial asphalt with subtle cracks distributed evenly, low contrast, seamless, top‑down, variant 156, balanced contrast, seamless 1024×1024
  157. [Asphalt & Road] Asphalt with micro‑patch repairs, desaturated, clean and tileable, uniform lighting, variant 157, balanced contrast, seamless 1024×1024
  158. [Brick & Masonry] Classic red brick bond, soft mortar lines, even wear, desaturated reds, tileable, top‑down, variant 158, balanced contrast, seamless 1024×1024
  159. [Brick & Masonry] Handmade clay bricks, subtle chips, sandy mortar, low contrast, seamless, no perspective, variant 159, balanced contrast, seamless 1024×1024
  160. [Brick & Masonry] White painted brick, slightly peeling paint, but controlled and even, tileable pattern, variant 160, balanced contrast, seamless 1024×1024
  161. [Brick & Masonry] Dark brown brick, clean joints, uniform lighting, tileable without corner clues, variant 161, balanced contrast, seamless 1024×1024
  162. [Wood] Rough sawn pine planks, wide grain, low‑contrast growth rings, matte, seamless plank layout, variant 162, balanced contrast, seamless 1024×1024
  163. [Wood] Oak panels, quarter‑sawn look, subtle ray flecks, satin finish, tileable pattern, variant 163, balanced contrast, seamless 1024×1024
  164. [Wood] Weathered cedar shingles, soft gray‑brown, gentle fiber lift, tileable without strong shadows, variant 164, balanced contrast, seamless 1024×1024
  165. [Wood] Walnut veneer, bookmatched feel minimized, neutral mid‑brown, seamless 1024×1024, variant 165, balanced contrast, seamless 1024×1024
  166. [Metal] Brushed stainless steel, directional but subtle brushing, low anisotropy, seamless, no logos, variant 166, balanced contrast, seamless 1024×1024
  167. [Metal] Hammered metal with fine dimples, soft reflections, matte‑satin, tileable, neutral lighting, variant 167, balanced contrast, seamless 1024×1024
  168. [Metal] Galvanized steel, fine spangle, low color cast, seamless top‑down, no bolts or edges, variant 168, balanced contrast, seamless 1024×1024
  169. [Metal] Painted metal sheet, smooth coat, tiny dust nibs, very low orange peel, tileable, variant 169, balanced contrast, seamless 1024×1024
  170. [Marble & Stone] Polished carrara marble, soft gray veining, controlled contrast, seamless slab texture, variant 170, balanced contrast, seamless 1024×1024
  171. [Marble & Stone] Travertine cross‑cut, filled pores, honed finish, beige‑cream tones, tileable, variant 171, balanced contrast, seamless 1024×1024
  172. [Marble & Stone] Limestone tiles, slight fossil specks, matte, uniform lighting, seamless layout, variant 172, balanced contrast, seamless 1024×1024
  173. [Marble & Stone] Granite with tight small grains, neutral gray palette, polished but not mirror, tileable, variant 173, balanced contrast, seamless 1024×1024
  174. [Tile & Ceramic] Matte ceramic hex tiles with fine grout, off‑white, low contrast, even spacing, seamless pattern, variant 174, balanced contrast, seamless 1024×1024
  175. [Tile & Ceramic] Glossy subway tiles with very soft reflections, neutral white, controlled grout, tileable, variant 175, balanced contrast, seamless 1024×1024
  176. [Tile & Ceramic] Terracotta tiles, subtle variance, satin finish, natural clay hues, seamless layout, variant 176, balanced contrast, seamless 1024×1024
  177. [Fabric & Leather] Linen weave, fine cross‑threads, soft shadows, neutral off‑white, tileable textile, variant 177, balanced contrast, seamless 1024×1024
  178. [Fabric & Leather] Denim weave, fine twill pattern, desaturated blue‑gray, matte, seamless 1024×1024, variant 178, balanced contrast, seamless 1024×1024
  179. [Fabric & Leather] Full‑grain leather, subtle pores, gentle sheen, coffee brown, tileable, no logos, variant 179, balanced contrast, seamless 1024×1024
  180. [Fabric & Leather] Microfiber suede, velvety nap, neutral gray‑beige, matte, seamless top‑down, variant 180, balanced contrast, seamless 1024×1024
  181. [Plastic & Rubber] Textured ABS plastic, micro‑grain stipple, neutral gray, uniform lighting, tileable, variant 181, balanced contrast, seamless 1024×1024
  182. [Plastic & Rubber] Rubber flooring with tiny EPDM flecks, desaturated multicolor specks, matte, seamless, variant 182, balanced contrast, seamless 1024×1024
  183. [Plastic & Rubber] PVC smooth sheet, faint extrusion lines minimized, soft satin, tileable 1024×1024, variant 183, balanced contrast, seamless 1024×1024
  184. [Ground & Nature] Packed dirt, fine granules, low moisture look, neutral brown, tileable, no roots or leaves, variant 184, balanced contrast, seamless 1024×1024
  185. [Ground & Nature] Sandy ground, fine grains, wind‑brushed texture, light warm beige, seamless, variant 185, balanced contrast, seamless 1024×1024
  186. [Ground & Nature] Short green moss carpet, dense and even, low specularity, tileable top‑down, variant 186, balanced contrast, seamless 1024×1024
  187. [Ground & Nature] Snow surface, fine crystalline sparkle implied, neutral cool white, seamless, no shadows, variant 187, balanced contrast, seamless 1024×1024
  188. [Paint, Grunge & Overlays] Fine grunge speckle overlay, neutral mid‑gray, low‑contrast, seamless 1024×1024, variant 188, balanced contrast, seamless 1024×1024
  189. [Paint, Grunge & Overlays] Subtle paint splatter micro‑pattern, desaturated, tileable, top‑down, no drip direction, variant 189, balanced contrast, seamless 1024×1024
  190. [Paint, Grunge & Overlays] Gentle micro‑scratches, randomized direction, soft contrast, seamless overlay, variant 190, balanced contrast, seamless 1024×1024
  191. [Stylized & Hand‑Painted] Hand‑painted stone blocks, simple shading, low contrast, coherent tiling, seamless texture, variant 191, balanced contrast, seamless 1024×1024
  192. [Stylized & Hand‑Painted] Toon wood planks, exaggerated grain but clean repetition, matte, tileable, variant 192, balanced contrast, seamless 1024×1024
  193. [Stylized & Hand‑Painted] Stylized grass clumps, simplified shapes, limited palette, seamless, game‑ready, variant 193, balanced contrast, seamless 1024×1024
  194. [Sci‑Fi Panels] Modular sci‑fi paneling, low relief, vents and micro‑grids abstracted, neutral gray, tileable, variant 194, balanced contrast, seamless 1024×1024
  195. [Sci‑Fi Panels] Hexagonal sci‑fi plating with soft bevels, minimal bolts, matte‑satin, seamless, variant 195, balanced contrast, seamless 1024×1024
  196. [Sci‑Fi Panels] Industrial spaceship floor with anti‑slip pattern, subtle wear, tileable, no perspective edges, variant 196, balanced contrast, seamless 1024×1024
  197. [Concrete & Cement] Neutral gray poured concrete, fine pores, subtle mottling, matte, seamless, clean industrial finish, variant 197, balanced contrast, seamless 1024×1024
  198. [Concrete & Cement] Aged concrete with gentle stains, low contrast speckling, slightly darker pores, tileable, uniform lighting, variant 198, balanced contrast, seamless 1024×1024
  199. [Concrete & Cement] Polished concrete floor with faint aggregate, satin sheen, minimal hotspots, seamless 1024×1024, variant 199, balanced contrast, seamless 1024×1024
  200. [Concrete & Cement] Rough cast concrete, open pores, chalky patches, high micro‑detail but balanced, tileable, variant 200, balanced contrast, seamless 1024×1024
  201. [Concrete & Cement] Terrazzo with tiny white and black chips, neutral binder, low‑contrast distribution, seamless, variant 201, balanced contrast, seamless 1024×1024
  202. [Concrete & Cement] Concrete pavers, smoothed edges, micro‑pits, very subtle color variation, seamless top‑down, variant 202, balanced contrast, seamless 1024×1024
  203. [Asphalt & Road] Fresh asphalt, tight fine aggregate, dark neutral gray‑black, matte, tileable, no lane markings, variant 203, balanced contrast, seamless 1024×1024
  204. [Asphalt & Road] Weathered asphalt with small light speckles, compressed aggregate, low sheen, seamless, variant 204, balanced contrast, seamless 1024×1024
  205. [Asphalt & Road] Industrial asphalt with subtle cracks distributed evenly, low contrast, seamless, top‑down, variant 205, balanced contrast, seamless 1024×1024
  206. [Asphalt & Road] Asphalt with micro‑patch repairs, desaturated, clean and tileable, uniform lighting, variant 206, balanced contrast, seamless 1024×1024
  207. [Brick & Masonry] Classic red brick bond, soft mortar lines, even wear, desaturated reds, tileable, top‑down, variant 207, balanced contrast, seamless 1024×1024
  208. [Brick & Masonry] Handmade clay bricks, subtle chips, sandy mortar, low contrast, seamless, no perspective, variant 208, balanced contrast, seamless 1024×1024
  209. [Brick & Masonry] White painted brick, slightly peeling paint, but controlled and even, tileable pattern, variant 209, balanced contrast, seamless 1024×1024
  210. [Brick & Masonry] Dark brown brick, clean joints, uniform lighting, tileable without corner clues, variant 210, balanced contrast, seamless 1024×1024
  211. [Wood] Rough sawn pine planks, wide grain, low‑contrast growth rings, matte, seamless plank layout, variant 211, balanced contrast, seamless 1024×1024
  212. [Wood] Oak panels, quarter‑sawn look, subtle ray flecks, satin finish, tileable pattern, variant 212, balanced contrast, seamless 1024×1024
  213. [Wood] Weathered cedar shingles, soft gray‑brown, gentle fiber lift, tileable without strong shadows, variant 213, balanced contrast, seamless 1024×1024
  214. [Wood] Walnut veneer, bookmatched feel minimized, neutral mid‑brown, seamless 1024×1024, variant 214, balanced contrast, seamless 1024×1024
  215. [Metal] Brushed stainless steel, directional but subtle brushing, low anisotropy, seamless, no logos, variant 215, balanced contrast, seamless 1024×1024
  216. [Metal] Hammered metal with fine dimples, soft reflections, matte‑satin, tileable, neutral lighting, variant 216, balanced contrast, seamless 1024×1024
  217. [Metal] Galvanized steel, fine spangle, low color cast, seamless top‑down, no bolts or edges, variant 217, balanced contrast, seamless 1024×1024
  218. [Metal] Painted metal sheet, smooth coat, tiny dust nibs, very low orange peel, tileable, variant 218, balanced contrast, seamless 1024×1024
  219. [Marble & Stone] Polished carrara marble, soft gray veining, controlled contrast, seamless slab texture, variant 219, balanced contrast, seamless 1024×1024
  220. [Marble & Stone] Travertine cross‑cut, filled pores, honed finish, beige‑cream tones, tileable, variant 220, balanced contrast, seamless 1024×1024
  221. [Marble & Stone] Limestone tiles, slight fossil specks, matte, uniform lighting, seamless layout, variant 221, balanced contrast, seamless 1024×1024
  222. [Marble & Stone] Granite with tight small grains, neutral gray palette, polished but not mirror, tileable, variant 222, balanced contrast, seamless 1024×1024
  223. [Tile & Ceramic] Matte ceramic hex tiles with fine grout, off‑white, low contrast, even spacing, seamless pattern, variant 223, balanced contrast, seamless 1024×1024
  224. [Tile & Ceramic] Glossy subway tiles with very soft reflections, neutral white, controlled grout, tileable, variant 224, balanced contrast, seamless 1024×1024
  225. [Tile & Ceramic] Terracotta tiles, subtle variance, satin finish, natural clay hues, seamless layout, variant 225, balanced contrast, seamless 1024×1024
  226. [Fabric & Leather] Linen weave, fine cross‑threads, soft shadows, neutral off‑white, tileable textile, variant 226, balanced contrast, seamless 1024×1024
  227. [Fabric & Leather] Denim weave, fine twill pattern, desaturated blue‑gray, matte, seamless 1024×1024, variant 227, balanced contrast, seamless 1024×1024
  228. [Fabric & Leather] Full‑grain leather, subtle pores, gentle sheen, coffee brown, tileable, no logos, variant 228, balanced contrast, seamless 1024×1024
  229. [Fabric & Leather] Microfiber suede, velvety nap, neutral gray‑beige, matte, seamless top‑down, variant 229, balanced contrast, seamless 1024×1024
  230. [Plastic & Rubber] Textured ABS plastic, micro‑grain stipple, neutral gray, uniform lighting, tileable, variant 230, balanced contrast, seamless 1024×1024
  231. [Plastic & Rubber] Rubber flooring with tiny EPDM flecks, desaturated multicolor specks, matte, seamless, variant 231, balanced contrast, seamless 1024×1024
  232. [Plastic & Rubber] PVC smooth sheet, faint extrusion lines minimized, soft satin, tileable 1024×1024, variant 232, balanced contrast, seamless 1024×1024
  233. [Ground & Nature] Packed dirt, fine granules, low moisture look, neutral brown, tileable, no roots or leaves, variant 233, balanced contrast, seamless 1024×1024
  234. [Ground & Nature] Sandy ground, fine grains, wind‑brushed texture, light warm beige, seamless, variant 234, balanced contrast, seamless 1024×1024
  235. [Ground & Nature] Short green moss carpet, dense and even, low specularity, tileable top‑down, variant 235, balanced contrast, seamless 1024×1024
  236. [Ground & Nature] Snow surface, fine crystalline sparkle implied, neutral cool white, seamless, no shadows, variant 236, balanced contrast, seamless 1024×1024
  237. [Paint, Grunge & Overlays] Fine grunge speckle overlay, neutral mid‑gray, low‑contrast, seamless 1024×1024, variant 237, balanced contrast, seamless 1024×1024
  238. [Paint, Grunge & Overlays] Subtle paint splatter micro‑pattern, desaturated, tileable, top‑down, no drip direction, variant 238, balanced contrast, seamless 1024×1024
  239. [Paint, Grunge & Overlays] Gentle micro‑scratches, randomized direction, soft contrast, seamless overlay, variant 239, balanced contrast, seamless 1024×1024
  240. [Stylized & Hand‑Painted] Hand‑painted stone blocks, simple shading, low contrast, coherent tiling, seamless texture, variant 240, balanced contrast, seamless 1024×1024
  241. [Stylized & Hand‑Painted] Toon wood planks, exaggerated grain but clean repetition, matte, tileable, variant 241, balanced contrast, seamless 1024×1024
  242. [Stylized & Hand‑Painted] Stylized grass clumps, simplified shapes, limited palette, seamless, game‑ready, variant 242, balanced contrast, seamless 1024×1024
  243. [Sci‑Fi Panels] Modular sci‑fi paneling, low relief, vents and micro‑grids abstracted, neutral gray, tileable, variant 243, balanced contrast, seamless 1024×1024
  244. [Sci‑Fi Panels] Hexagonal sci‑fi plating with soft bevels, minimal bolts, matte‑satin, seamless, variant 244, balanced contrast, seamless 1024×1024
  245. [Sci‑Fi Panels] Industrial spaceship floor with anti‑slip pattern, subtle wear, tileable, no perspective edges, variant 245, balanced contrast, seamless 1024×1024
  246. [Concrete & Cement] Neutral gray poured concrete, fine pores, subtle mottling, matte, seamless, clean industrial finish, variant 246, balanced contrast, seamless 1024×1024
  247. [Concrete & Cement] Aged concrete with gentle stains, low contrast speckling, slightly darker pores, tileable, uniform lighting, variant 247, balanced contrast, seamless 1024×1024
  248. [Concrete & Cement] Polished concrete floor with faint aggregate, satin sheen, minimal hotspots, seamless 1024×1024, variant 248, balanced contrast, seamless 1024×1024
  249. [Concrete & Cement] Rough cast concrete, open pores, chalky patches, high micro‑detail but balanced, tileable, variant 249, balanced contrast, seamless 1024×1024
  250. [Concrete & Cement] Terrazzo with tiny white and black chips, neutral binder, low‑contrast distribution, seamless, variant 250, balanced contrast, seamless 1024×1024
  251. [Concrete & Cement] Concrete pavers, smoothed edges, micro‑pits, very subtle color variation, seamless top‑down, variant 251, balanced contrast, seamless 1024×1024
  252. [Asphalt & Road] Fresh asphalt, tight fine aggregate, dark neutral gray‑black, matte, tileable, no lane markings, variant 252, balanced contrast, seamless 1024×1024
  253. [Asphalt & Road] Weathered asphalt with small light speckles, compressed aggregate, low sheen, seamless, variant 253, balanced contrast, seamless 1024×1024
  254. [Asphalt & Road] Industrial asphalt with subtle cracks distributed evenly, low contrast, seamless, top‑down, variant 254, balanced contrast, seamless 1024×1024
  255. [Asphalt & Road] Asphalt with micro‑patch repairs, desaturated, clean and tileable, uniform lighting, variant 255, balanced contrast, seamless 1024×1024
  256. [Brick & Masonry] Classic red brick bond, soft mortar lines, even wear, desaturated reds, tileable, top‑down, variant 256, balanced contrast, seamless 1024×1024
  257. [Brick & Masonry] Handmade clay bricks, subtle chips, sandy mortar, low contrast, seamless, no perspective, variant 257, balanced contrast, seamless 1024×1024
  258. [Brick & Masonry] White painted brick, slightly peeling paint, but controlled and even, tileable pattern, variant 258, balanced contrast, seamless 1024×1024
  259. [Brick & Masonry] Dark brown brick, clean joints, uniform lighting, tileable without corner clues, variant 259, balanced contrast, seamless 1024×1024
  260. [Wood] Rough sawn pine planks, wide grain, low‑contrast growth rings, matte, seamless plank layout, variant 260, balanced contrast, seamless 1024×1024
  261. [Wood] Oak panels, quarter‑sawn look, subtle ray flecks, satin finish, tileable pattern, variant 261, balanced contrast, seamless 1024×1024
  262. [Wood] Weathered cedar shingles, soft gray‑brown, gentle fiber lift, tileable without strong shadows, variant 262, balanced contrast, seamless 1024×1024
  263. [Wood] Walnut veneer, bookmatched feel minimized, neutral mid‑brown, seamless 1024×1024, variant 263, balanced contrast, seamless 1024×1024
  264. [Metal] Brushed stainless steel, directional but subtle brushing, low anisotropy, seamless, no logos, variant 264, balanced contrast, seamless 1024×1024
  265. [Metal] Hammered metal with fine dimples, soft reflections, matte‑satin, tileable, neutral lighting, variant 265, balanced contrast, seamless 1024×1024
  266. [Metal] Galvanized steel, fine spangle, low color cast, seamless top‑down, no bolts or edges, variant 266, balanced contrast, seamless 1024×1024
  267. [Metal] Painted metal sheet, smooth coat, tiny dust nibs, very low orange peel, tileable, variant 267, balanced contrast, seamless 1024×1024
  268. [Marble & Stone] Polished carrara marble, soft gray veining, controlled contrast, seamless slab texture, variant 268, balanced contrast, seamless 1024×1024
  269. [Marble & Stone] Travertine cross‑cut, filled pores, honed finish, beige‑cream tones, tileable, variant 269, balanced contrast, seamless 1024×1024
  270. [Marble & Stone] Limestone tiles, slight fossil specks, matte, uniform lighting, seamless layout, variant 270, balanced contrast, seamless 1024×1024
  271. [Marble & Stone] Granite with tight small grains, neutral gray palette, polished but not mirror, tileable, variant 271, balanced contrast, seamless 1024×1024
  272. [Tile & Ceramic] Matte ceramic hex tiles with fine grout, off‑white, low contrast, even spacing, seamless pattern, variant 272, balanced contrast, seamless 1024×1024
  273. [Tile & Ceramic] Glossy subway tiles with very soft reflections, neutral white, controlled grout, tileable, variant 273, balanced contrast, seamless 1024×1024
  274. [Tile & Ceramic] Terracotta tiles, subtle variance, satin finish, natural clay hues, seamless layout, variant 274, balanced contrast, seamless 1024×1024
  275. [Fabric & Leather] Linen weave, fine cross‑threads, soft shadows, neutral off‑white, tileable textile, variant 275, balanced contrast, seamless 1024×1024
  276. [Fabric & Leather] Denim weave, fine twill pattern, desaturated blue‑gray, matte, seamless 1024×1024, variant 276, balanced contrast, seamless 1024×1024
  277. [Fabric & Leather] Full‑grain leather, subtle pores, gentle sheen, coffee brown, tileable, no logos, variant 277, balanced contrast, seamless 1024×1024
  278. [Fabric & Leather] Microfiber suede, velvety nap, neutral gray‑beige, matte, seamless top‑down, variant 278, balanced contrast, seamless 1024×1024
  279. [Plastic & Rubber] Textured ABS plastic, micro‑grain stipple, neutral gray, uniform lighting, tileable, variant 279, balanced contrast, seamless 1024×1024
  280. [Plastic & Rubber] Rubber flooring with tiny EPDM flecks, desaturated multicolor specks, matte, seamless, variant 280, balanced contrast, seamless 1024×1024
  281. [Plastic & Rubber] PVC smooth sheet, faint extrusion lines minimized, soft satin, tileable 1024×1024, variant 281, balanced contrast, seamless 1024×1024
  282. [Ground & Nature] Packed dirt, fine granules, low moisture look, neutral brown, tileable, no roots or leaves, variant 282, balanced contrast, seamless 1024×1024
  283. [Ground & Nature] Sandy ground, fine grains, wind‑brushed texture, light warm beige, seamless, variant 283, balanced contrast, seamless 1024×1024
  284. [Ground & Nature] Short green moss carpet, dense and even, low specularity, tileable top‑down, variant 284, balanced contrast, seamless 1024×1024
  285. [Ground & Nature] Snow surface, fine crystalline sparkle implied, neutral cool white, seamless, no shadows, variant 285, balanced contrast, seamless 1024×1024
  286. [Paint, Grunge & Overlays] Fine grunge speckle overlay, neutral mid‑gray, low‑contrast, seamless 1024×1024, variant 286, balanced contrast, seamless 1024×1024
  287. [Paint, Grunge & Overlays] Subtle paint splatter micro‑pattern, desaturated, tileable, top‑down, no drip direction, variant 287, balanced contrast, seamless 1024×1024
  288. [Paint, Grunge & Overlays] Gentle micro‑scratches, randomized direction, soft contrast, seamless overlay, variant 288, balanced contrast, seamless 1024×1024
  289. [Stylized & Hand‑Painted] Hand‑painted stone blocks, simple shading, low contrast, coherent tiling, seamless texture, variant 289, balanced contrast, seamless 1024×1024
  290. [Stylized & Hand‑Painted] Toon wood planks, exaggerated grain but clean repetition, matte, tileable, variant 290, balanced contrast, seamless 1024×1024
  291. [Stylized & Hand‑Painted] Stylized grass clumps, simplified shapes, limited palette, seamless, game‑ready, variant 291, balanced contrast, seamless 1024×1024
  292. [Sci‑Fi Panels] Modular sci‑fi paneling, low relief, vents and micro‑grids abstracted, neutral gray, tileable, variant 292, balanced contrast, seamless 1024×1024
  293. [Sci‑Fi Panels] Hexagonal sci‑fi plating with soft bevels, minimal bolts, matte‑satin, seamless, variant 293, balanced contrast, seamless 1024×1024
  294. [Sci‑Fi Panels] Industrial spaceship floor with anti‑slip pattern, subtle wear, tileable, no perspective edges, variant 294, balanced contrast, seamless 1024×1024
  295. [Concrete & Cement] Neutral gray poured concrete, fine pores, subtle mottling, matte, seamless, clean industrial finish, variant 295, balanced contrast, seamless 1024×1024
  296. [Concrete & Cement] Aged concrete with gentle stains, low contrast speckling, slightly darker pores, tileable, uniform lighting, variant 296, balanced contrast, seamless 1024×1024
  297. [Concrete & Cement] Polished concrete floor with faint aggregate, satin sheen, minimal hotspots, seamless 1024×1024, variant 297, balanced contrast, seamless 1024×1024
  298. [Concrete & Cement] Rough cast concrete, open pores, chalky patches, high micro‑detail but balanced, tileable, variant 298, balanced contrast, seamless 1024×1024
  299. [Concrete & Cement] Terrazzo with tiny white and black chips, neutral binder, low‑contrast distribution, seamless, variant 299, balanced contrast, seamless 1024×1024
  300. [Concrete & Cement] Concrete pavers, smoothed edges, micro‑pits, very subtle color variation, seamless top‑down, variant 300, balanced contrast, seamless 1024×1024

How do I avoid repetition artifacts?

Prefer micro‑detail over large, unique markers. If you see a recognizable stain or knot every few tiles, regenerate or crop to a safer region. Use stochastic tiling, rotation, or triplanar mapping where available.

Can I upscale to 2K/4K/8K?

Yes. For hero shots, upscale using a high‑quality resampler or an AI upscaler. Re‑derive normal and roughness at the final resolution for best results.

What about normal map orientation?

DirectX vs OpenGL conventions differ by the green channel. If your engine expects a different convention, flip the G channel and re‑export.

Can I automate batch generation?

Yes. Use server‑side scripts or queue jobs with a CSV of prompts. Review outputs manually before publishing to ensure quality and avoid unintended content.

Next Steps

  • Start with a simple, neutral texture and verify tiling on a plane and a beveled cube.
  • Derive roughness, normals, and AO; keep values conservative at first.
  • Place the material in your scene, iterate on color balance, and check under different light rigs.
  • Build a small internal library of prompts that fit your studio’s visual language.

With a smart prompt and a disciplined PBR workflow, this generator can replace hours of manual texturing exploration. Use this page as a living reference: copy prompts, edit them, and refine until the material feels right in context.

Recent generated textures

black tire
wallpaper 70's classical typically for that time
i need a narrow wooden storefront window without shadows in black. ratio is 9 wide and 18 high.
i need a narrow storefront window without shadows in black. ratio is 9 wide and 18 high.
create a wooden window in light black partitioned in four parts. the ratio is 13 high and 8 wide. no shadows.
a european style wooden window in light black partitioned in four parts without any shadows. Its 8 cm wide and 13 cm high
i need a european style wooden window in light black partitioned in four parts. Its 8 cm wide and 13. high
i need a european style wooden window without shadows in light black partitioned in four parts
i need a narrow wooden storefront door without shadows in light black. The upper part should be partitioned in two parts
i need a narrow wooden storefront window without shadows in light black. The upper part should be partitioned in two parts
i need a narrow storefront window without shadows in black
Transparent texture for plastic bottles or plastic plates