Christmas Digital Paper Texture With Santa Faces And Mittens

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Christmas Digital Paper With Santa Faces And Mittens seamless PBR texture preview
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Texture Info

IDall-christmas-digital-paper-seamless-pbr-festive-santa-claus-and-mittens-digital-paper
CategoryAll Christmas Digital paper
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a fun and playful Christmas-themed digital paper design. The pattern consists of repeated cartoon-style Santa Claus faces wearing red hats with white trim, red-and-green plaid mittens, patterned Christmas stockings, and crisp white snowflakes scattered evenly across a pastel pink backdrop. The colors are soft and cheerful, combining shades of red, white, green, and pink to evoke a warm holiday spirit. The texture has a flat, matte finish with a clean and smooth surface feel, mimicking a printed paper or graphic illustration rather than any tangible fabric or material. Due to its seamless tiling, it can be flexibly applied for wrapping paper, gift boxes, greeting card backgrounds, festive packaging, and digital holiday design elements. The PBR-ready texture is optimized for 3D modeling workflows and works seamlessly with popular engines like Blender, Unreal Engine, Unity, Cinema 4D, and 3ds Max. This texture is ideal for adding a whimsical winter holiday touch to scenes, seasonal product visualizations, game assets, and VFX projects focusing on Christmas or festive environments. Its charming and lighthearted pattern enhances any digital or 3D space where a joyful Christmas digital paper look is desired, without any roughness or real-world surface imperfections, emphasizing graphic clarity and pattern repetition.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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