Seamless 3D Texture PBR 8K Blotchy Spots Cotton Blend Camouflage Fabric free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Blotchy Spots Cotton Blend Camouflage Fabric

Texture Info

IDseamless-3d-texture-pbr-8k-blotchy-spots-cotton-blend-camouflage-fabric
CategoryColor Camouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high-quality seamless 3D texture at 8K resolution showcases a detailed blotchy spots camouflage pattern on a cotton blend fabric substrate. The base material combines natural cotton fibers with synthetic blends to enhance durability and softness, resulting in a textile that is both breathable and resilient. The fabric’s surface features a matte paint finish applied with subtle organic shapes and softly blended shadows that simulate natural wear and tonal variations. These characteristics create a realistic, slightly worn look that highlights the fabric’s porosity and fine fiber orientation, replicating the tactile quality of cotton blends used in clothing and gear designed for outdoor or tactical applications.

In terms of Physically Based Rendering (PBR) channels, the BaseColor/Albedo map captures the muted earth tones and irregular blotchy spots with precise pigment distribution, reflecting the dyed and painted cotton blend surface. The Normal map enhances the fabric’s weave texture and subtle surface imperfections, giving depth to the soft material. Roughness values are tuned to represent the matte finish, balancing minimal glossiness with a natural fabric feel, while the Metallic channel remains low or neutral, consistent with organic, non-metallic textile fibers. Ambient Occlusion adds shadowing in the crevices between fibers and folds, increasing realism, and the Height/Displacement map emphasizes the slight surface relief of the cotton weave and paint finish, ideal for parallax effects in close-up renders.

Designed for seamless continuous tiling, this 8K texture is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, making it perfect for realistic renderings of clothing, backpacks, tactical gear, or any 3D model requiring a soft yet detailed cotton blend camouflage fabric with complex blotchy spot patterning. For best results, adjusting the UV scale to match the typical textile grain size and fine-tuning roughness to replicate fabric wear under different lighting conditions is recommended, enhancing authenticity in both real-time and offline render workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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