This seamless 3D texture showcases an 8K resolution photorealistic camouflage net pattern featuring distinctive color blocking on a fabric substrate. The base material is a tightly woven polymer fiber fabric, treated with matte pigments to achieve a natural, muted finish that reduces glare. The net’s organic shapes and rough surface texture reflect a complex interplay of fibers and binders, creating subtle porosity and a tactile feel that mimics weathered military gear. Fine grain orientation and irregularities in the weave add authentic depth, while dye-based colorants applied in blocked sections enhance vivid yet earthy tones, contributing to the overall camouflage effect. This composition is designed to replicate the physical and visual properties of real-world camouflage nets used for military apparel and equipment.
In PBR workflows, the BaseColor (Albedo) channel captures the muted color blocking and natural fabric hues without any unwanted shine. The Normal map highlights the intricate woven fiber relief and subtle roughness of the net surface, enhancing the three-dimensional feel. Roughness maps emphasize the matte finish, accurately simulating light diffusion across the fabric’s uneven surface, while the Metallic channel remains near zero to reflect the non-metallic polymer base. Ambient Occlusion adds realistic shadowing within fiber intersections and crevices, increasing depth perception. Height or Displacement maps provide fine detail for parallax effects, offering convincing surface irregularities that respond dynamically to lighting and viewing angles.
Engineered for seamless repetition, this texture ensures continuous coverage on 3D models without visible seams, making it ideal for applications in Unreal Engine, Blender, and Unity. Its ultra-high 8K resolution allows for extreme close-ups with no loss of detail, supporting detailed renderings of military nets, tactical gear, or camouflage apparel requiring realistic fabric representation. For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural size of the net pattern and fine-tune roughness values to match the desired level of surface wear or weathering. Incorporating subtle height map parallax can further enhance the tactile sensation of the fabric in real-time renderings or offline renders, ensuring a lifelike appearance in any PBR project.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
