Seamless 3D Texture PBR 8K Dry Grass Camouflage Nylon Weave Fabric free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Dry Grass Camouflage Nylon Weave Fabric

Texture Info

IDseamless-3d-texture-pbr-8k-dry-grass-camouflage-nylon-weave-fabric
CategoryColor Camouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution 3D texture captures the intricate details of dry grass camouflage printed on a durable nylon weave fabric, designed specifically for physically based rendering (PBR) workflows. The base material is a synthetic polymer nylon, known for its high tensile strength and abrasion resistance, making it ideal for tactical and outdoor gear applications. The fabric substrate exhibits a tight weave pattern with a subtle grain orientation that enhances structural realism. Over this, a matte paint finish with finely dispersed pigments replicates the dry grass camouflage pattern, combining organic shapes and natural color variation to mimic authentic outdoor environments. The rough surface finish introduces a slight micro-porosity and weathering effect, adding depth and tactile quality to the fabric’s appearance.

In PBR channels, the BaseColor (Albedo) map faithfully reproduces the muted, earthy tones of dry grass interwoven with nylon fibers, avoiding any metallic shine to maintain a purely synthetic fabric look. The Normal map emphasizes the three-dimensional weave texture and subtle surface irregularities caused by the matte paint finish, delivering convincing light interaction and shadowing. Roughness maps encode the semi-rough surface characteristics, balancing diffuse reflection with soft highlights, while the Metallic channel remains near zero to reflect the non-metallic nature of the nylon substrate. Ambient Occlusion enhances the perception of depth within the weave intersections, and the Height/Displacement map provides fine-scale surface elevation changes for enhanced parallax and micro-detail effects during close-up renders.

Designed for seamless tiling without visible edges, this texture enables continuous pattern repetition, perfect for large-scale fabric surfaces on 3D models. It is optimized and Unreal Engine, Blender, and Unity ready, ensuring straightforward integration into modern rendering pipelines. For best results, it is recommended to adjust the UV scale to suit the model’s dimensions, preserving the natural scale of the nylon weave pattern. Additionally, fine-tuning the roughness channel can help simulate varying levels of fabric wear or exposure to outdoor elements, enhancing realism in tactical gear or equipment visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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