This seamless 3D texture in ultra-high 8K resolution features an olive drab brush stroke camouflage pattern meticulously rendered on a detailed fabric weave surface. The base material mimics a tightly woven synthetic-polymer fabric commonly used in military textiles, combining strength with flexibility. The brush stroke style evokes a dynamic, hand-painted effect, with soft, irregular edges and subtle disruptive patterning that imitates real-world camouflage paint application. Colorants include muted olive drab pigments blended with faint darker and lighter tones, simulating natural dye absorption and slight pigment bleed across the textile fibers. The surface finish exhibits a slightly matte, fibrous texture with moderate porosity, reflecting realistic wear and subtle abrasion typical of outdoor gear exposed to the elements.
In PBR terms, the BaseColor (Albedo) channel captures the complex interplay of olive drab pigments and fabric weave, showcasing nuanced color shifts and paint wear effects. The Normal map enhances the intricate raised weave structure and subtle brush stroke ridges, adding tactile depth. Roughness is finely tuned to replicate the fabric’s semi-rough surface, balancing diffuse light scattering with gentle specular highlights from the painted areas. Metallic values remain low or null, consistent with organic polymer fibers rather than metal components. Ambient Occlusion accentuates the weave intersections and paint overlays, contributing to realistic shading in crevices. Height (Displacement) maps subtly emphasize the tactile texture of brush strokes layered atop the textile base, enhancing parallax effects in real-time rendering.
Optimized for seamless tiling, this olive drab brush stroke camouflage fabric texture integrates flawlessly in 3D workflows and is fully Unreal Engine, Blender, and Unity ready. Its exceptional 8K resolution ensures outstanding detail for close-up renders or high-fidelity game assets requiring authentic military fabric surfaces. For practical application, adjusting the UV scale to slightly enlarge the pattern can help maintain the hand-painted brush stroke character without repetition. Additionally, fine-tuning roughness values allows you to customize the fabric’s weathered appearance, from fresher painted surfaces to more worn, matte finishes, enhancing realism across diverse outdoor or tactical visualizations.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
