Dirty Autumn Leaves Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirty Autumn Leaves Texture Seamless

IDdirty-autumn-leaves-texture-seamless
Foliage
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dirty Autumn Leaves Texture Seamless high resolution up to 8ktexture presents a meticulously crafted organic surface that replicates the natural complexity of decomposing autumn foliage spread across forest floors and natural terrain. At its core this texture embodies a richly layered substrate composed of decayed leaf matter intertwined with fine soil particles and delicate fibrous veins forming an intricate organic polymer matrix. The surface finish emulates weathered slightly moist leaves interspersed with dirt patches and subtle signs of wear exhibiting varied porosity and grain orientation characteristic of natural leaf degradation. Earthy pigments dominate the palette blending warm browns muted yellows and deep reds with oxidation effects to convey the authentic color dynamics of fallen autumn leaves in their natural environment.

In physically based rendering workflows this seamless dirty autumn leaves texture high resolution up to 8k excels by delivering a highly detailed BaseColor/Albedo channel that captures the nuanced color variations and subtle dirt overlays intrinsic to organic leaf surfaces. The Normal map enhances micro-structural details such as veins and surface irregularities providing realistic surface breakup and tactile depth. The Roughness channel accurately reproduces the uneven wetness and dry patches typical of natural leaf litter enabling lifelike light diffusion and reflections. Consistent with its organic nature the Metallic channel remains minimal reflecting the non-metallic substrate properties while the Ambient Occlusion map deepens crevices and overlaps to enrich visual depth. Height and Displacement maps gently define raised veins and curled edges ideal for adding parallax effects or subtle relief in 3D scenes.

This tileable dirty autumn leaves texture seamless high resolution up to 8k is optimized for seamless integration within Blender Unity and Unreal Engine environments facilitating quick setup and efficient workflow enhancement. Its flawlessly tiled pattern ensures uniform detail across extensive surfaces without visible seams or distortions making it ideal for large terrain coverage or detailed prop texturing. For best results adjusting the UV scale can prevent pattern repetition artifacts while fine-tuning the roughness parameter allows control over leaf surface wetness or dryness. Incorporating a subtle ambient occlusion pass alongside a gentle normal map overlay further refines micro-details without introducing excessive sharpness ensuring a natural immersive appearance in any realistic foliage texture application.

This seamless dirty autumn leaves texture offers a highly detailed AI-generated foliage texture with seamless high resolution up to 8k providing an accurate 3D preview for enhanced PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.