AI-Generated Seamless PBR Texture — Flat 2D human eye texture for 3D model front view realistic photorealistic anat… free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — Flat 2D human eye texture for 3D model front view realistic photorealistic anat…

IDai-generated-seamless-pbr-texture-flat-2d-human-eye-texture-for-3d-model-front-view-realistic-photor-10181
Generated textures
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture features a flat 2D human eye meticulously crafted for front view application on 3D models. The base substrate mimics the organic composition of the eye’s surface combining subtle translucency and smoothness typical of the corneal layer with the slightly fibrous and porous sclera. The sclera displays a natural slightly yellowed tone enhanced by bright red veins clearly visible near the iris edge adding anatomical accuracy. The iris itself exhibits a vibrant violet hue with a small sharply defined pupil and a distinct black rim along its border reflecting the intricate pigmentation and microstructure of real human eyes. These colorants are simulated through precise BaseColor and Albedo maps capturing subtle gradients and pigment distribution for photorealistic rendering.

Within the PBR workflow this texture’s Normal map conveys the delicate curvature and micro-relief of the eye surface emphasizing the smooth transition from sclera to iris. The Roughness channel is calibrated to reproduce the eye’s natural micro-roughness behavior providing a physically plausible response to light with a softly polished finish that avoids excessive glossiness. The Metallic map remains neutral as the human eye lacks metallic qualities while Ambient Occlusion subtly enhances depth around the iris border and veins improving volumetric perception in both real-time and offline rendering. The Height or Displacement maps enable realistic parallax effects and precise surface detail when applied in engines like Unreal Engine Unity and Blender supporting workflows from 1K up to 8K resolution for high-fidelity close-ups.

Optimized for seamless tiling this texture maintains clean consistent detail without visible repetition making it ideal for diverse applications including environments props and architectural visualization. The neutral color balance facilitates easy integration into various lighting conditions with included guidelines for scale and illumination ensuring accurate eye model representation across different pipelines. A practical tip for usage is to carefully adjust UV scale to match the intended model’s eye geometry and to fine-tune roughness values in your rendering engine for optimal reflectivity ensuring the texture responds naturally under dynamic lighting scenarios.

This 8K tileable AI-generated texture offers detailed material composition and realistic PBR appearance available for immediate download.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.