AI-Generated Seamless PBR Texture — Hair texture for Makio's hair from demon slayer free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — Hair texture for Makio's hair from demon slayer

IDai-generated-seamless-pbr-texture-hair-texture-for-makio-s-hair-from-demon-slayer-10170
Generated textures
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture captures the intricate hair strands of Makio from Demon Slayer with remarkable realism designed for use in high-fidelity 3D environments. The material composition emulates organic hair fibers intertwined with natural oils and keratin proteins that create subtle variations in porosity and fiber orientation. Its surface finish is smooth yet features micro-scale roughness replicating the natural light scattering and slight sheen found in healthy hair. Colorants are represented through carefully balanced pigments that maintain a neutral yet rich tone avoiding oversaturation while preserving the character’s distinctive look. This balance is reflected across the texture’s PBR channels: the BaseColor/Albedo provides the natural hair hues; the Normal map emphasizes the fine strand details and flow direction; Roughness controls the subtle glossiness and micro-roughness behavior essential for realistic highlights; Metallic remains at zero to reflect the non-metallic nature; Ambient Occlusion enhances depth in the hair volume; and Height/Displacement offers subtle relief for added dimensionality.

Optimized for workflows from 1K up to 8K resolution this tileable texture ensures a clean consistent and non-repeating appearance suitable for both real-time and offline rendering pipelines. It is fully compatible with leading engines including Unreal Engine Unity and Blender ensuring seamless integration into various digital production environments. The texture’s organic base and physical accuracy allow for natural lighting responses making it ideal for applications in environments character props and architectural visualization where hair detail and authenticity are paramount. By maintaining correct micro-roughness and neutral color balance it delivers a physically plausible response that adapts well to different lighting setups and rendering conditions.

For practical use it is recommended to carefully adjust the UV scale to match the character’s hair geometry ensuring the fine details remain crisp without visible tiling artifacts. Additionally tuning the roughness map can help achieve the desired level of shine or matte finish depending on the scene’s lighting while subtle height map adjustments can enhance parallax effects for closer camera views. This texture provides a versatile and high-quality solution for artists seeking an AI-generated seamless hair material that meets the demanding standards of modern 3D engines and rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.