AI-Generated Seamless PBR Texture — Realistic human eye texture map front view small pupil very small violet iris su… free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — Realistic human eye texture map front view small pupil very small violet iris su…

IDai-generated-seamless-pbr-texture-realistic-human-eye-texture-map-front-view-small-pupil-very-small-10175
Generated textures
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture depicts a highly realistic human eye surface with a small pupil and an exceptionally small violet iris surrounded by a large white sclera. The base organic substrate mimics the intricate layers of the eye’s surface combining soft tissue and vascular structures. The sclera features subtle red veins and a delicate pink tint near the inner corners reflecting the natural coloration caused by blood vessels beneath a translucent slightly moist surface finish. This texture’s flat 2D composition is centered for accurate front view application with no reflections or 3D depth baked in ensuring a clean consistent detail layout ideal for photorealistic rendering pipelines.

Material-wise the texture suggests a complex biological composition where the base color (Albedo) channel captures the neutral white of the sclera and the muted violet iris pigments enhanced by natural colorants resembling organic dyes and blood oxides. The Normal map emphasizes the micro-roughness and subtle surface undulations without metallic properties given the non-metallic nature of eye tissue. Roughness values are finely tuned to replicate the soft slightly glossy finish of the eye while Ambient Occlusion adds depth to the vein structures and the iris boundary. Height and displacement maps reinforce the gentle curvature of the pupil and iris edges contributing to a physically-plausible seamless appearance that holds up even at ultra-high resolutions from 1K up to 8K.

Optimized for use in Blender Unreal Engine and Unity this tileable human eye texture integrates smoothly into both real-time and offline rendering workflows. The non-repeating neutral color balance ensures compatibility with diverse lighting environments and shaders making it suitable for detailed character close-ups props or architectural visualization elements requiring organic realism. For best results it is recommended to adjust the UV scale carefully to maintain the iris’s natural proportions and to fine-tune roughness parameters depending on the lighting setup ensuring the subtle pink and red veins remain visible without overpowering the eye’s soft appearance. This texture is ready to enhance projects demanding high fidelity and physically accurate material response across multiple digital content creation platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.