Corrugated Iron Corrugated — Metal Albedo Normal Albedo Normal Roughness — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Corrugated Iron Corrugated — Metal Albedo Normal Albedo Normal Roughness — PBR seamless 3D texture

IDcorrugated-iron-03-corrugated-corrugation-corrugated-iron-sheet-metal-industrial
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture replicates corrugated iron 03 with remarkable precision capturing the characteristic composition of galvanized steel sheet metal commonly used in industrial and roofing applications. The base material is a metal substrate composed primarily of iron alloyed with zinc for corrosion resistance presenting a slightly weathered oxidized surface finish that simulates natural wear and exposure to environmental elements. The corrugation pattern reflects the grain orientation and structural ridges typical of steel sheeting while subtle variations in roughness and height convey the unevenness and porosity inherent in man-made metal panels. This texture’s coloration emerges from a combination of metallic oxide layers and pigment variations in the base albedo faithfully representing the dull silver-gray tones and occasional rust spots found on real corrugated iron walls and roofing.

The PBR maps included—albedo normal roughness ambient occlusion (AO) and height—work together to reproduce the material’s physical properties accurately. The albedo channel provides the base color information with true-to-life metallic tints and subtle color shifts due to oxidation. The normal map enhances the perception of corrugation depth and surface detail emphasizing ridges and valleys without requiring additional geometry. Roughness values vary realistically across the surface reflecting the polished and worn patches typical of galvanized steel sheeting while AO adds shadowing in crevices to increase depth and realism. The height map is finely tuned to support displacement or parallax effects enhancing the 3D feel of the corrugation in both real-time and offline renderers. This texture supports the metal/rough workflow for consistent shading across Blender Unreal Engine and Unity ensuring reliable results without manual tweaking.

Provided in a high-resolution 4K format with an optional 8K upgrade for ultra-detailed projects this tileable seamless 3D texture is optimized for modern production pipelines balancing detail and performance across digital content creation software and game engines. The texture is available in PNG and EXR formats accommodating diverse workflows and rendering preferences. For practical application it is recommended to adjust the UV scale carefully to maintain the natural size of corrugation patterns and to fine-tune roughness values in engine shaders to match lighting conditions ensuring a realistic metallic sheen and subtle weathering effects that enhance visual authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.