Seamless 3d texture pbr 8k icy moon surface with subsurface ocean and methane lakes detail free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k icy moon surface with subsurface ocean and methane lakes detail

Texture Info

IDseamless-3d-texture-pbr-8k-icy-moon-surface-with-subsurface-ocean-and-methane-lakes-detail
CategoryStar, space, planets
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless PBR 8k icy moon surface texture presents a meticulously crafted representation of an extraterrestrial icy crust, showcasing intricate subsurface ocean zones and expansive methane lakes. The base substrate mimics a complex mixture of frozen crystalline ice and dense methane clathrates, bound together by a translucent ice matrix that conveys depth and translucency. Fine-grained mineral inclusions and subtle porosity suggest weathering effects from extreme cold and radiation exposure, resulting in a surface finish that appears both smooth and subtly frosted. This composition is reflected in the PBR channels: the BaseColor/Albedo map captures muted blues and grays with subtle pigment variations, while the Normal map emphasizes complex ice fractures and crystalline structures. Roughness values vary to simulate the interplay between polished ice surfaces and rougher, frost-covered areas, with minimal Metallic influence to maintain a natural, non-metallic appearance. Ambient Occlusion enhances crevices around methane lake margins, and the Height/Displacement map delivers realistic surface undulations and depth around ice ridges and oceanic depressions.

Rendered at an impressive 8k resolution, this texture is optimized for high-detail scientific visualizations and space exploration simulations requiring photorealistic planetary surfaces. Its seamless design allows for flawless tiling across large terrains without visible borders or repetition artifacts, making it ideal for use in Unreal Engine, Blender, and Unity projects focused on extraterrestrial environments. The texture's flat albedo channel is particularly suited for lighting setups that require shadow casting to be handled dynamically rather than baked, preserving realism in dynamic scenes. Overall, this material accurately conveys the cold, alien environment of an icy moon’s surface, with realistic details that highlight subsurface oceans and frozen methane lakes beneath translucent ice layers.

For practical implementation, it is recommended to adjust the UV scale to moderate values to avoid overly stretched details given the high 8k resolution, ensuring close-up views retain crispness without visible pixelation. Additionally, fine-tuning the Roughness channel can enhance realism by balancing glossy ice patches with matte frost areas, which helps simulate varying ice textures found on such planetary bodies. This texture’s detailed height information also supports advanced parallax mapping or displacement effects to add convincing surface relief, elevating immersion in any space-themed visualization or simulation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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