Seamless Dark Wood by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Dark Wood by Texture Haven – PBR 3D Texture (8K ready)

IDdark-wood-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Dark Wood by Texture Haven is a meticulously crafted PBR 3D texture designed to authentically replicate the intricate characteristics of aged dark hardwood surfaces. The base material is an organic dense wood substrate distinguished by well-defined grain orientation and natural fibers that contribute to its rich realistic structure. Throughout the texture subtle variations in porosity and weathering effects are evident capturing the tactile depth and complexity typical of naturally aged hardwood. The surface finish strikes a balance between a subtle polish and a soft matte quality preserving the deep brown color tones that arise from natural pigments and oxide layers found in mature hardwoods. This lends the texture an earthy organic appearance with nuanced tonal shifts that enhance its visual realism.

The composition of this texture is thoughtfully conveyed through multiple high-quality PBR channels optimized for modern physically based rendering workflows in engines such as Blender Unreal Engine and Unity. The Base Color (Albedo) map exhibits warm rich brown hues with delicate color variations that follow the intricate wood grain and fiber patterns. The Normal map provides precise surface relief highlighting grain orientation and adding tactile detail that responds dynamically to lighting. The Roughness channel modulates glossiness reflecting the semi-polished yet matte finish characteristic of dark wood while the Ambient Occlusion map deepens shadows within grain separations and crevices for consistent shading. Additionally the Height or Displacement map introduces extra depth and relief enabling convincing parallax and displacement effects that enhance the perception of surface complexity and authenticity.

Rendered at resolutions up to 8K this seamless texture is ideal for covering large surfaces without visible repetition making it a perfect choice for high-fidelity 3D environments and architectural visualizations. It integrates smoothly with Blender’s Principled BSDF shader and can be efficiently set up in Unreal Engine and Unity by connecting respective PBR maps to Base Color Normal Roughness Ambient Occlusion and Height inputs. To achieve optimal realism it is recommended to maintain consistent UV texel density across your models and to experiment with subtle roughness adjustments or layering techniques. Combining the Normal map with Height or Parallax effects significantly enhances surface depth while ensuring correct color space settings—Base Color as sRGB and other maps as Non-Color—guarantees accurate shading and color fidelity in your rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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