Natural Walnut Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural Walnut Texture Seamless

Texture Info

IDnatural-walnut-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Natural Walnut Texture Seamless high resolution up to 8k is an expertly AI-generated wood texture designed to replicate the rich, organic characteristics of walnut timber with exceptional fidelity. This tileable natural walnut texture features a warm, mid-brown base substrate with subtle grain orientation and fine fibrous detail, capturing the natural growth rings and pores typical of walnut wood. The surface finish presents a smooth, semi-polished appearance with gentle variations in roughness and a slight sheen, reflecting the natural oils and resins found in walnut. The colorants simulate the complex interplay of pigments and natural dyes within the wood, yielding a believable depth and tonal variety that enhances realism in any 3D scene. This seamless texture excels in preserving the natural porosity and weathering patterns without visible seams, ideal for large-scale applications across furniture, cabinetry, or architectural elements.

From a materials perspective, this AI texture balances multiple PBR channels to deliver a convincing walnut wood material. The BaseColor/Albedo channel captures the characteristic warm browns and subtle color gradations. The Normal map emphasizes the fine grain and gentle undulations of the wood surface, creating realistic light interaction and depth perception. Roughness values vary across the texture to simulate the semi-polished finish, with smoother areas reflecting light and rougher regions diffusing it softly. The Metallic channel remains minimal, as walnut is a non-metallic organic material, while Ambient Occlusion enhances the depth around grain crevices and pores. The Height/Displacement map provides subtle surface elevation changes, adding tactile richness and enhancing parallax effects in real-time rendering engines.

Optimized for seamless tiling and high resolution up to 8k, this natural walnut texture fits perfectly into workflows for Blender, Unity, and Unreal Engine with minimal setup required. Its clean, repeatable pattern scales elegantly across large surfaces, making it an excellent choice for cinematic renders, real-time scenes, level dressing, and material studies where visual fidelity and realism are paramount. For best results, adjust the UV scale to match the physical dimensions of your walnut surfaces, and fine-tune roughness or normal intensity to align with your scene’s lighting rig, ensuring the wood’s natural sheen and depth are accurately portrayed. Incorporating this texture into your material library accelerates wood texture workflows while maintaining a highly believable and detailed walnut finish.

The seamless natural walnut texture in high resolution up to 8k offers a tileable, AI-generated wood texture with realistic PBR appearance, ideal for detailed 3D preview and material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.