Primitive and Raw Tree Bark Texture | Free PBR

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Primitive and Raw Tree Bark Wood seamless PBR texture preview
LMB — rotate · RMB — pan · Wheel — zoom

Texture Info

IDprimitive-and-raw-tree-bark-texture-free-pbr
CategoryWood
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
Not verified
Original asset ID
Not verified
Original license
Not verified
Import method
Not verified
Review status
Not verified
Review date
Not verified

This primitive and raw tree bark texture captures the authentic surface characteristics of natural wood, offering a high-quality, seamless PBR material at an impressive 8K resolution. The base substrate is organic wood fiber, showcasing the intricate grain orientation and porous structure typical of aged bark. Weathering effects are evident in subtle cracks and crevices that add depth and realism. The surface finish retains a rough, unpolished texture, highlighting the natural fibrous layers and irregularities, with colorants deriving from varying pigment deposits and subtle oxide layers that give the bark its muted brown and gray hues.

In terms of PBR channels, the BaseColor/Albedo map reflects the nuanced variations in pigment and natural discoloration, while the Normal map faithfully reproduces the bark’s uneven grain and rugged surface relief. The Roughness map emphasizes the coarse, matte finish typical of untreated wood, avoiding any metallic shine, which is confirmed by a Metallic map set to zero. Ambient Occlusion enhances shadowed recesses between the bark’s fissures, adding dimensionality, and the Height/Displacement map provides accurate surface depth for realistic parallax effects in 3D environments.

This texture is optimized for seamless tiling and is compatible with major 3D software like Blender, Unreal Engine, and Unity, making it ideal for projects requiring authentic organic materials. For best results, it is recommended to adjust the UV scale to maintain natural bark proportions, and to fine-tune roughness values to match lighting conditions, ensuring that the texture integrates smoothly with other materials in your scene.

Advertisement

Best Uses for This Texture

  • Wood floors, parquet and wall panels
  • Furniture, cabinets and product renders
  • Rustic beams, fences and exterior props
  • Game environment surfaces
  • Archviz interiors and close-up material shots

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

Advertisement

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

Advertisement

AITextured Tools

Generate maps from existing images, preview materials, convert channels, and package compatible inputs for Blender, Unity, and Unreal Engine.