Texture Info
| ID | inflated-seamless-pbr-inflated-vinyl-3d-texture-with-colorful-sprinkles |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless and tileable 4K-resolution PBR texture captures a playful, inflated vinyl surface, styled like cartoonish ice cream scoops with dripping glaze and multicolored sprinkles. The material emulates a smooth, soft, and highly reflective vinyl or rubbery plastic, with a shiny finish that reflects light vividly, enhancing the inflated 3D effect of the scoops. The color palette consists of pastel shades—light teal blue, pale pink, warm yellow, and white—each topped with scattered glossy sprinkles of various bright hues including red, gold, black, and blue. The pattern features rounded bubbly shapes with soft edges, smooth merges between layers resembling melting drips, and a joyful smiling face motif integrated into each scoop. The texture includes subtle highlights and reflections without any signs of wear, creases, or roughness, emphasizing a pristine and fresh look. Its grid-like arrangement creates a repetitive yet visually engaging pattern, suitable for use in fun and whimsical designs. Perfect for stylized 3D props, toy-like game assets, or imaginative architectural elements, this texture works especially well in joyful and child-friendly environments, candy-themed visualizations, or futuristic playful interfaces. It is compatible with major 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, making it versatile for game development, VFX, product rendering, and creative stylized scenes.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.