Alcohol Ink PBR Texture Featuring Gold Veins and Coral Peach Fluid Swirls

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Alcohol Ink Featuring Gold Veins and Coral Peach Fluid Swirls seamless PBR texture preview
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Texture Info

IDalcohol-ink-seamless-pbr-alcohol-ink-texture-with-gold-and-coral-swirls
CategoryAlcohol ink
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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Explore the stunning flow of coral and peach tones blended seamlessly in this luxurious alcohol ink texture. The ink moves fluidly across the surface with soft gradients, translucent layering, and delicate wisps, creating an ethereal watercolor effect. Distinctive gold accents and veins shimmer throughout, adding a radiant metallic contrast that enhances the organic shapes and marbling. The subtle pooling and feathering along the edges give a natural, handcrafted feel. This texture is perfectly tileable and PBR-ready, designed for easy integration into 3D projects using Blender, Unreal Engine, Unity, Cinema 4D, and 3ds Max. Ideal for abstract surfaces, premium packaging visuals, contemporary wall art, editorial backgrounds, and refined product renders. Its warm coral palette with glowing gold details makes it suitable for luxury branding, modern interior design, stylized environments, and motion graphics that require sophisticated fluid aesthetics. Immerse your projects in this unique texture that embodies a harmonious fusion of organic ink flows and elegant metallic highlights, crafted to elevate any digital asset with a touch of artistic refinement.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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