Alcohol Ink PBR Texture Featuring Gold-Edged Purple and Peach Fluid Swirls

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Alcohol Ink Featuring Gold-Edged Purple and Peach Fluid Swirls seamless PBR texture preview
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Texture Info

IDalcohol-ink-seamless-pbr-alcohol-ink-texture-with-gold-purple-swirls
CategoryAlcohol ink
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless alcohol ink PBR texture presents a visually captivating blend of translucent purples and warm peach tones that flow organically across the surface. Fluid swirls and soft gradations form abstract fields of color, framed by striking gold metallic veins that shimmer with subtle iridescence. The ink movement evokes natural marbling and delicate blooms, with soft layering and feathered edges enhancing the dimensional depth. Wispy color transitions blend effortlessly, while thin, sharp golden accents create a refined contrast without overwhelming the gentle palette. Designed to tile flawlessly, this high-resolution texture is PBR-ready, ensuring physically accurate light interaction in 3D renders. Ideal for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture suits a wide range of creative applications, from luxury product mockups and elegant editorial backgrounds to sophisticated motion graphics and interior visualization. Its abstract, smooth fluidity enriches stylized environments and modern art designs, making it a versatile choice for artists seeking a high-end alcohol ink aesthetic with gold detailing and harmonious color flow.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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