Texture Info
| ID | alcohol-ink-seamless-pbr-alcohol-ink-texture-with-teal-fluid-waves-2 |
| Category | Alcohol ink |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This alcohol ink texture captures mesmerizing fluid waves in a harmonious palette of teal, aquamarine, and deep ocean blues. The ink flows organically across the surface, forming smooth, cloudy gradients and subtle layering that delivers remarkable depth. Translucent washes transition seamlessly between light and dark hues, accentuated by fine ink veins and whisper-thin edges that trace along the contours with subtle metallic shimmer. These delicate fractures and marbled flows create an abstract, underwater-like atmosphere, evoking the tranquil motion of liquid currents or polished semi-precious stones. The overall pattern features rich, dreamy marbling with gentle swelling blooms and wisps that spread organically, offering a natural yet sophisticated look. This texture is fully seamless and tileable, making it perfect for PBR workflows in 3D modeling, architectural visualization, game development, and VFX. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits stylized environments, digital paper, editorial backgrounds, and product mockups where elegant, modern flair is desired. Its unique fluid dynamics and layered depth bring an artistic luxury to interior scenes, branding materials, and any project requiring evocative, abstract surfaces with a cool, aquatic mood.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.