Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-christmas-digital-paper-texture-with-festive-icons-28 |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture presents a vibrant, festive pattern composed of various watercolor-style Christmas icons scattered evenly across a clean white base. The design includes brightly colored, soft-edged illustrations of wrapped gift boxes, Christmas trees, candy canes, gingerbread cookies, stockings, Santa hats, holly leaves, and decorative ribbons. The dominant colors are cheerful reds, greens, blues, yellows, and browns, all rendered in a hand-painted watercolor style that gives a smooth and soft surface appearance without any gloss or roughness. Each element has subtle shading and slight color variations to mimic traditional digital paper or greeting card art, creating a warm, joyful holiday mood. The texture is fully seamless and tileable, ideal for covering large surfaces without visible edges or repetition artifacts. It is PBR-ready but leans towards a flat, matte, digital paper material rather than physically complex surfaces, making it perfect for 3D Christmas scenes, seasonal product packaging, gift wrap visualization, game assets, festive apps, or virtual holiday decorations. Compatible with software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture fits production pipelines requiring cheerful, versatile, and lightweight holiday-themed materials for shaders and backgrounds. Its playful and colorful design brings a cozy, celebratory spirit to any 3D or digital project during the Christmas season.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.