Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-christmas-digital-paper-texture-with-festive-icons-31 |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture presents a festive Christmas digital paper design filled with colorful holiday icons arranged uniformly across a rich dark teal background. The pattern includes bright red poinsettias with yellow centers, classic red-and-white striped candy canes, sprigs of green holly with red berries, golden-yellow stars, red decorative baubles, white snowflakes, and delicate pink bows. Each element is illustrated in a flat, clean vector style with distinct black outlines that emphasize their shapes, creating a clear and cheerful graphic aesthetic. The texture has a smooth, matte surface feel typical of digital patterns, avoiding any glossy or rough tactile qualities. This digital paper pattern is fully seamless and tileable, allowing it to repeat infinitely without visible seams, making it ideal for use in 3D modeling, game asset creation, architectural visualizations with festive decor, and holiday-themed VFX scenes. Its PBR-ready setup ensures easy integration into engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D with accurate shading and lighting support. The texture’s joyful and colorful mood suits scenes requiring a playful, seasonal, and decorative atmosphere, such as wrapping papers, holiday cards, gift boxes, or cheerful digital environments. With 4K source resolution plus 1K preview, it offers high detail for close-up renders while maintaining efficient performance.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.