Texture: Hand-Painted Christmas Trees & Ornaments

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Hand-Painted Christmas Trees & Ornaments seamless PBR texture preview
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Texture Info

IDall-christmas-digital-paper-seamless-pbr-christmas-digital-paper-texture-with-trees-3
CategoryAll Christmas Digital paper
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture depicts a charming hand-painted Christmas digital paper pattern featuring a variety of stylized Christmas trees, holiday ornaments, stars, and festive elements. The design uses a warm beige background with multiple shades of green for the trees, accented by red, gold, cream, and black decorations. Each tree is distinctly illustrated with textured brush strokes, patterns, and holiday symbols such as snowflakes, garlands, and dots, showcasing a crafted, artistic feel. The surface effect is matte and flat, mimicking paper with slight texture implied by the painted details, with no visible damage, dirt, or roughness. As a tileable and seamless PBR-ready texture, it suits numerous creative projects — from 3D modeling and game development to architectural visualizations and product rendering. This pattern fits ideal for wrapping paper in festive scenes, holiday-themed props, and decorative backgrounds within Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D workflows. Its joyful, warm appearance makes it perfect for seasonal winter environments, digital holiday cards, or stylized interior designs needing a cozy Christmas touch.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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