Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-christmas-vintage-paper-texture-4k |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture showcases a vintage-style Christmas digital paper collage, crafted with intricate botanical illustrations and aged paper effects. The material type mimics old textured paper with a worn, slightly stained appearance, giving it an authentic antique feel. Various postage stamp-like sections display detailed paintings of festive florals—poinsettias, holly, pinecones, and berries—alongside quaint rustic elements such as old postcards, vintage portraits, and nostalgic holiday scenes. The color palette is warm and muted, dominated by beige, cream, and sepia tones, enhanced with deep reds, greens, and subtle browns. The surface is matte, replicating the rough, fibrous texture of traditional paper, with visible creases, slight discolorations, and distressed edges contributing to its aged quality. This texture is fully seamless and tileable, making it ideal for repeated use in 3D modeling and game design environments. It is PBR-ready, supporting realistic shading and lighting effects across platforms like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This Christmas vintage digital paper texture fits perfectly in holiday-themed interior visualizations, packaging renders, festive greeting card designs, and decorative props for scenes set in traditional or nostalgic settings. Its rich details and warm colors provide a cozy, timeless ambiance, great for elevating seasonal projects with authentic visual charm.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.