This high-resolution seamless 3D PBR texture showcases a richly knitted fabric pattern, vividly capturing the feel of a cozy Christmas sweater. The dominant material is a soft textile knit with pronounced yarn loops creating a tactile, warm surface. The pattern alternates rows of large, stylized white Christmas trees and snowflake shapes against a bold red background, showcasing classic holiday imagery in a traditional knitted style. The stitch details, with visible knit loops and slight tension variations, lend authenticity and depth to the texture. The fabric has a matte finish, emphasizing the warm, soft feel of wool or cotton yarn rather than any glossiness or synthetic sheen. The overall effect conveys a festive, cozy atmosphere perfect for holiday digital paper or textile applications.
This PBR-ready, 4K source texture tiles flawlessly in all directions, making it ideal for scalable use in 3D modeling, game environments, architectural visualizations, virtual fashion, or product renders requiring a seasonal or winter theme. Compatible with major engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it enables artists to achieve photorealistic cloth surface details complete with realistic normal and roughness maps. Its classic red-and-white palette and knit structure suit holiday-themed interiors, winter character costumes, gift wrap designs, or cheerful festive props in interactive or cinematic scenes.
Distinguishing features include the alternating repetition of Christmas trees and snowflakes, the authentic knitted stitch texture with yarn relief, and a consistent matte surface that emphasizes textile softness rather than shine. Its seamless tileability and precise PBR preparation make it a versatile asset for artists crafting immersive seasonal content that demands realism combined with stylized holiday charm.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.