Foam Soft Textured Light Abstract Irregular Cloudy Puffy Seamless Dark

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless foam texture for 3D modeling and design
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Texture Info

IDfoam_soft_textured_light_abstract_irregular_cloudy_puffy_seamless_dark
CategoryFoam
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
Discover our seamless foam texture, designed for high-quality 3D modeling and digital art projects. This PBR texture set includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps, ensuring that your creations have the depth and realism they need. Available in resolutions ranging from 1K to 8K, this texture is perfect for use in games, animations, and simulations. The soft and irregular patterns of the foam create a natural look that enhances the visual appeal of any project. Whether you are a game developer, visual artist, or designer, this versatile texture will elevate your work to new heights and provide endless creative possibilities.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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