Granite Stone Rock Gray Hard Coarse Natural Tileable Weathered Rough free download

. Formats: JPG . Free for personal & commercial use.

Seamless granite PBR texture with natural stone appearance

IDgranite_stone_rock_gray_hard_coarse_natural_tileable_weathered_rough
Granite
JPG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
sRGB
Explore our seamless granite PBR texture, perfect for enhancing your 3D projects with a realistic and natural stone appearance. This texture set includes essential maps such as BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement, available in resolutions ranging from 1K to 8K. Ideal for various applications, including game design, architectural visualization, and digital art, this granite texture offers a durable and visually appealing surface. Its tileable nature ensures smooth transitions and eliminates visible seams, making it a versatile choice for any creative endeavor. Elevate your designs with the authentic look of granite, crafted for quality and performance.

How to Use These Seamless PBR Textures in Blender

This quick guide shows how to connect a seamless PBR texture set in Blender using Principled BSDF. The workflow works for tileable materials used in Blender, Unreal Engine, Unity, archviz, and game environments.

What Is Included

  • albedo or base color for the visible surface color
  • normal for fine surface relief
  • roughness for gloss and reflectivity control
  • metallic for metal or dielectric response
  • ao for ambient occlusion in cavities
  • height for bump, parallax, or displacement
  • ORM packed maps for optimized real-time workflows
Blender node setup overview for a seamless PBR texture
Example node layout for a standard PBR material in Blender.

Quick Start

  1. Open the Shader Editor and create a new material.
  2. Add an Image Texture node for each map you want to use.
  3. Set Color Space to sRGB for Albedo and to Non-Color for Normal, Roughness, Metallic, AO, Height, and ORM.
  4. Connect the maps to the matching inputs on Principled BSDF.

Recommended Connections

  • Albedo -> Base Color
  • Roughness -> Roughness
  • Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement, depending on your render setup
Adding an image texture node in Blender
Add an Image Texture node before assigning the downloaded maps.

Using ORM Maps

If your download includes a packed ORM texture, split its RGB channels: R = AO, G = Roughness, B = Metallic. This is useful for Unreal Engine and other optimized real-time pipelines.

Tiling and UV Scale

Because these textures are seamless, you can repeat them across large surfaces without visible seams. Use a Mapping node to increase or reduce tiling density on floors, walls, terrain, props, and modular assets.

Common Mistakes

  • Using sRGB on non-color maps
  • Connecting a Normal map directly without a Normal Map node
  • Overdriving Height or Bump values so the surface looks unnatural
  • Ignoring texture scale, which makes seamless materials look repetitive
Loading a downloaded texture set into Blender
Load the downloaded texture set and wire the maps to Principled BSDF.

For more examples, browse related categories such as Wood Textures, Concrete Textures, and Metal Textures.

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.