Ground Seamless PBR Texture Tileable Concrete Gravel

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless PBR ground texture with gravel and concrete elements
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Texture Info

IDground_seamless_pbr_texture_tileable_concrete_gravel
CategoryGround
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
This seamless PBR ground texture features a realistic blend of gravel and concrete elements, making it an ideal choice for a variety of 3D projects. Designed to be tileable, this texture is available in resolutions ranging from 1K to 8K, ensuring that it meets the needs of both high-end renderings and more casual applications. The texture includes essential maps such as BaseColor, Normal, Roughness, Ambient Occlusion (AO), and Height/Displacement, providing flexibility and detail for your designs. Whether you're creating urban environments, landscapes, or interior scenes, this texture will enhance the realism and depth of your work, making it a valuable addition to your asset library.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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