Metal Rust Seamless PBR Texture Surface Grunge

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless metal texture with rust and grunge effects
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Texture Info

IDmetal_rust_seamless_pbr_texture_surface_grunge
CategoryMetal
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
This seamless metal PBR texture is designed to elevate your 3D projects with its realistic appearance and detailed surface. Perfect for game design, architectural visualization, and digital art, this texture showcases a mix of rust and metallic elements, creating a visually intriguing surface. Available in resolutions ranging from 1K to 8K, it includes essential maps such as BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement. This comprehensive set allows for versatile applications, ensuring your models achieve high fidelity and realism. Whether you're crafting environments or intricate props, this metal texture will provide the depth and detail necessary to bring your vision to life.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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