Metal Seamless PBR Texture Rough Dark Gritty Weathered Industrial Rusty

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless PBR metal texture with a weathered look
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Texture Info

IDmetal_seamless_pbr_texture_rough_dark_gritty_weathered_industrial_rusty
CategoryMetal
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
This seamless PBR metal texture is designed for versatility in 3D modeling and game design. Its realistic weathered appearance captures the essence of aged metal, featuring intricate details like rust and wear. Available in resolutions ranging from 1K to 8K, this texture includes essential maps such as Base Color, Normal, Roughness, Ambient Occlusion, and Height/Displacement. The tileable nature of the texture allows for easy integration into various projects, enabling artists to create immersive environments. Whether you're developing a game, architectural visualization, or any other digital artwork, this high-quality metal texture will enhance the realism and depth of your designs.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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