Metal Walkway Seamless PBR Texture Dark Industrial Surface Tileable Pattern

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless metal walkway texture for 3D rendering
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Texture Info

IDmetal_walkway_seamless_pbr_texture_dark_industrial_surface_tileable_pattern
CategoryMetal
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
Enhance your 3D projects with our seamless metal walkway texture, designed for versatility and realism. This texture features a dark, industrial aesthetic with intricate patterns, perfect for modern environments. The tileable PBR set includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps, available in resolutions ranging from 1K to 8K. Ideal for game development, architectural visualization, and digital art, this texture ensures seamless integration into your designs. Its detailed surface captures the essence of a sturdy metal walkway, making it a must-have for any designer looking to add depth and realism to their projects.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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