Metal Walkway Seamless PBR Texture Gritty Weathered Tileable Industrial Dark

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless metal walkway texture with a gritty surface
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Texture Info

IDmetal_walkway_seamless_pbr_texture_gritty_weathered_tileable_industrial_dark
CategoryMetal
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
Introducing our seamless metal walkway PBR texture, designed for versatility in a variety of projects. This high-resolution texture set, available in 1K to 8K, includes essential maps such as BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement. The gritty and weathered appearance makes it ideal for industrial designs, game development, and architectural visualizations. Its tileable feature ensures easy integration into any environment, providing realistic surfaces that enhance visual depth. Perfect for artists and designers seeking to create immersive experiences, this metal walkway texture brings a touch of authenticity and detail to your 3D models.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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