Net Seamless PBR Texture Tileable Pattern Design

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless PBR net texture in earthy tones
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Texture Info

IDnet_seamless_pbr_texture_tileable_pattern_design
CategoryNet
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
This seamless PBR net texture offers a versatile and highly detailed pattern suitable for a variety of 3D applications. With its tileable design, it can be easily integrated into models, games, and digital art projects, ensuring a cohesive look across surfaces. Available in resolutions ranging from 1K to 8K, this texture maintains clarity and precision even in larger formats. Its earthy tones and intricate design provide a realistic appearance, making it ideal for environments that require natural elements. Enhance your visual projects with this high-quality texture, perfect for adding depth and character to your 3D creations.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.