Wood Grain Seamless Natural Texture Brown Fine Rough Tileable PBR

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

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Seamless wood PBR texture with fine grain details
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Texture Info

IDwood_grain_seamless_natural_texture_brown_fine_rough_tileable_pbr
CategoryWood
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
This seamless wood PBR texture offers a beautifully detailed and realistic representation of natural wood surfaces. Available in resolutions ranging from 1K to 8K, it is designed to meet the demands of both professional and hobbyist 3D artists. The texture set includes essential maps such as BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement, providing everything you need for realistic rendering. With its fine grain and rich brown tones, this wood texture is versatile for various applications, from architectural visualization to game design. Enhance your projects with this high-quality, tileable texture that ensures continuity and depth in your designs.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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