This unique seamless 3D PBR texture presents a vibrant and stylized representation of a koi fish with richly layered scales in varying shades of yellow, orange, and red. The fish’s head is depicted in soft white tones with subtle shading, contrasted by its densely packed, smoothly edged scales that flow naturally along its body and fins. Surrounding the fish is an intricate, paper-cut style ocean scene composed of smoothly overlapping waves in a wide spectrum of cool colors including blues, teals, purples, and hints of red and orange that accent the water’s movement.
The pattern is distinctly directional, emphasizing the flow of the fish’s body and fins upward and the rolling motion of the waves horizontally. The texture’s surface exhibits a smooth, layered paper-like feel with subtle depth and shadowing to simulate volume without heavy roughness, ideal for stylized or artistic projects rather than hyper-realistic renders.
Optimized as a fully seamless tileable PBR map at 4K resolution, this texture is compatible with all major 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its bright and playful color palette and distinctive layered style make it suitable for character design, aquatic creatures, fantasy environments, immersive game assets, and creative architectural visualizations where a vibrant natural or artistic aquatic theme is desired.
Perfect for artists seeking a balance of natural aquatic elements and vivid artistic interpretation, this PBR texture elevates underwater scenes, fantasy worlds, and decorative props with its dynamic color transitions and compelling paper-cut aesthetic.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.