Seamless 3d texture pbr 8k limestone stone tiles for elegant architectural surfaces free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k limestone stone tiles for elegant architectural surfaces

IDseamless-3d-texture-pbr-8k-limestone-stone-tiles-for-elegant-architectural-surfaces
Architecture
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases limestone stone tiles, meticulously crafted for sophisticated architectural surfaces. The texture replicates a classic rectangular tile pattern, where each tile exhibits subtle variation in tone and natural veining characteristic of limestone. The geometric form consists of evenly spaced tiles separated by thin grout lines, adding definition and realism to the surface. Light floor scratches and minor surface imperfections are integrated to simulate gentle wear, enhancing authenticity without compromising the refined aesthetic. This composition is ideal for both floor and wall applications, offering versatility in modern or traditional architectural visualization.

The base material mimics sedimentary limestone, composed primarily of fine calcium carbonate particles bound together in a solid yet porous matrix. The substrate reflects natural mineral grains with a moderate porosity that influences surface roughness and light diffusion. A thin cementitious binder is implied between grains, while the grout lines represent a slightly coarser, mortar-like compound that contrasts subtly with the smoother stone tiles. The surface finish emulates a honed limestone effect—smooth but not glossy—preserving a soft matte look that gently scatters light. Faint scratches and micro-abrasions suggest light foot traffic, further contributing to the tactile realism.

In terms of PBR channels, the BaseColor (Albedo) map captures the warm, creamy beige tones of limestone, interspersed with delicate gray veining and subtle color variation across tiles. The Normal map defines the tile edges, grout recesses, and fine surface details like scratches and grain texture, providing convincing depth and relief. Roughness is carefully balanced to reflect the honed stone’s low to medium sheen, avoiding excessive glossiness while maintaining a tactile sense of smooth stone. The Metallic channel remains at zero, as limestone is a non-metallic material. Ambient Occlusion enhances shadowing within grout lines and tile edges, emphasizing three-dimensionality. The Height/Displacement map supports slight elevation differences between tiles and grout, as well as subtle surface irregularities, enabling realistic parallax effects in rendering engines.

Rendered at an impressive 8K resolution, this texture is optimized for high-fidelity architectural visualization in Blender, Unreal Engine, and Unity. The high resolution ensures crisp detail even in close-up views, maintaining the natural limestone appearance without pixelation. For practical application, it is recommended to carefully adjust UV scaling to maintain tile proportions true to real-world limestone slabs. Additionally, fine-tuning roughness values can help adapt the material to various lighting environments, while blending height and normal maps can enhance depth perception without introducing artifacts. This combination of material accuracy and geometric precision makes the texture a reliable choice for photorealistic architectural surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.