Seamless 3d texture pbr 8k parquet floor wood texture for luxurious interior architecture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k parquet floor wood texture for luxurious interior architecture

IDseamless-3d-texture-pbr-8k-parquet-floor-wood-texture-for-luxurious-interior-architecture
Architecture
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a meticulously crafted parquet floor composed of natural oak wood planks arranged in an elegant geometric pattern typical of luxurious interior architecture. The parquet consists of rectangular oak elements precisely aligned to form a continuous, repeating design that highlights the grain direction and subtle variations in plank size and layout. Each plank surface exhibits fine wood fibers and natural grain patterns characteristic of mature oak, including gentle color shifts from warm honey tones to deeper amber hues. The texture captures delicate floor scratches and minimal signs of wear, adding a realistic layer of surface imperfection without compromising the refined appearance of the flooring.

The material composition reflects high-quality solid oak wood, where the substrate is dense hardwood with a tightly packed grain structure that contributes to low porosity and enhanced durability. The surface finish simulates a lightly polished yet matte lacquer coating, providing a subtle sheen that balances reflectivity and diffuse light scattering. Adhesive layers used in real parquet flooring, such as thin resin binders that secure the planks to the subfloor, are visually implied through the uniformity and tight fit of the planks, while the slight height variations and edges are emphasized via the height and normal maps. Colorants are naturally occurring pigments within the wood fibers, with no artificial tinting, ensuring an authentic and warm oak coloration.

The PBR workflow is fully leveraged in this 8K resolution texture, delivering exceptional detail and realism. The BaseColor (Albedo) map faithfully reproduces the oak’s natural color variations and subtle floor scratches. The Normal map enhances the perception of wood grain relief and the fine bevels between planks, contributing to depth and tactile quality. Roughness maps define the semi-polished surface finish, capturing the interplay between glossy lacquered areas and matte wooden fibers. Metallic maps are minimal to nonexistent, accurately reflecting the non-metallic nature of wood. Ambient Occlusion maps accentuate the shadows in plank joints and crevices, adding contrast and dimensionality. Height or displacement maps provide fine surface elevation differences, perfect for parallax or tessellation effects in real-time engines.

This texture is optimized for use in Blender, Unreal Engine, and Unity, supporting seamless tiling for expansive flooring without visible repetition. For best results, it is advisable to adjust the UV scale to match the real-world plank dimensions, ensuring accurate spatial representation. When tuning the roughness, subtle variations can enhance realism by simulating wear patterns or polishing inconsistencies. Additionally, blending height and normal maps can improve the depth effect on close-up renders, especially when using parallax occlusion mapping techniques. This comprehensive approach makes the texture suitable for architectural visualization projects seeking authentic, high-resolution oak parquet flooring details.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.