Dull Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dull Carbon Fiber Seamless Texture

IDdull-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dull Carbon Fiber Seamless Texture offers an authentic representation of carbon fiber’s unique material qualities expertly crafted for seamless tiling across large surfaces. This texture simulates a polymer-based composite substrate where fine carbon fibers are woven in a tight uniform pattern and embedded in a matte resin binder. The dull finish reflects a surface treated to minimize gloss capturing a subtle brushed effect that emphasizes the intricate fiber orientation without harsh reflections or metallic sheen. Pigmentation is achieved through deep black and dark gray hues characteristic of carbon fiber with subtle tonal variations that enhance the perception of depth and weave complexity. The texture’s micro-porosity and minimal surface weathering are visible in the roughness channel contributing to its realistic tactile appearance without excessive specularity or shine.

In terms of physically based rendering (PBR) this dull carbon fiber seamless texture is optimized for high-fidelity visualization. The BaseColor/Albedo map presents a balanced dark tone with slight variations to reflect the woven fiber structure. The Normal map encodes fine fiber detail and subtle surface undulations providing a convincing sense of depth and texture. Roughness is calibrated to reinforce the matte non-reflective surface ensuring the pattern remains visible under varied lighting conditions without appearing glossy. The Metallic channel is minimal or neutral consistent with carbon fiber’s non-metallic composite nature. Ambient Occlusion enhances the perception of fiber intersections and resin-filled gaps while the Height/Displacement map adds realistic relief for close-up renders or parallax effects emphasizing the layered weave and resin binder interface.

This tileable dull carbon fiber seamless texture supports resolutions up to 8K making it ideal for projects requiring exceptional detail including architectural visualization game environments product mockups and interior staging. It is fully compatible with Blender Unity and Unreal Engine enabling seamless integration with minimal setup. For optimal results matching texel density across related assets is recommended to preserve pattern consistency and avoid distortion. Additionally adjusting the UV scale carefully helps maintain the texture’s natural fiber grain size while tuning roughness values can simulate different surface finishes from ultra-matte to lightly polished effects.

Overall this high-quality AI-generated basic-materials texture delivers structural consistency and micro-detail fidelity ensuring a production-ready appearance suitable for both personal and commercial applications. Its clean repeatable pattern elegantly scales across extensive surfaces without visible seams making it a versatile asset for any digital artist or developer seeking a realistic dull carbon fiber finish in their projects.

The dull carbon fiber seamless texture offers a realistic PBR appearance with a seamless dull carbon fiber seamless texture pattern enhanced by AI-generated details for basic-materials textures and includes a 3D preview for accurate visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.